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post #1 of 19 (permalink) Old 01-26-08, 10:35 AM Thread Starter
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Default Gearing up your commander

Just curious how most people gear up their commanders in either a SM or CSM army?
I prefer CC types.
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post #2 of 19 (permalink) Old 01-26-08, 11:02 AM
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for marines (DA specifically)
company Master
Bolt pistol
Power weapon
Iron Halo

Librarian
Terminator armour
Storm bolter

for Chaos Marines
Lord
Mark of Khorne
Terminator armour
2xLightning Claws
Personel Icon

Sorceror
Mark of Slaanesh
Lash of bondage........sorry submition
Jump Pack
Personel Icon

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post #3 of 19 (permalink) Old 01-26-08, 11:41 AM
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For commanders I go toward the Close Combat approach, IMO they're just more useful that way.

"Primus Enire Ultima Exire"
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post #4 of 19 (permalink) Old 01-26-08, 12:13 PM
 
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my marine commander

master - terminator armour, power fist, power sword, bionics, furious charge

yes he is expensive but so fun.


chaos

mos, deamon weapon ,bolt pistol, wings
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post #5 of 19 (permalink) Old 01-26-08, 02:39 PM
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Space marines

master=152
master power weapon
bolt pistol
atrtificer armour
termie homours
frags
combat shield

chaplain=206
jump pack
adamantine mantle
master arcamun
frags
termie hinours
artificer armour

libraian=217
master force weapon
familiar
artificer armour
termie honours
frags
bolt pistol
combat shield
might of heroes

Chaos i play khorne so:

lord=145
mark of khorne
daemon weapon
melta bombs

lord=140
mark of khorne
power weapon
wings
melta bombs

daeom prince=140
wings
mark of khorne


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post #6 of 19 (permalink) Old 01-27-08, 01:37 AM
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Chaos: Lash of Submission, Mark of Slaanesh, wings, sometimes melta bombs when I have the points, runs around with my raptors.

SM: Epistolary, Iron Halo, Adamantine Mantle, Bolt Pistol, Fury of the Anceints, and Veil of Time (195 total).
In 1500 or lower games I lose the adamantine mantle. Terminator armor is nice but it seems like my commander rarely gets their armor save anyhow, and a rerolled 3+/4++ is pretty sexy on its own. I also have him rolling around in a rhino with the command squad, so power armor is a necessary. FotA is a great ranged power to use til he gets close (out of the top of the rhino even when it moves 12" and pops smoke ) and veil is really nice in CC.
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post #7 of 19 (permalink) Old 01-27-08, 02:55 AM
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Quote:
chaplain=206
jump pack
adamantine mantle
master arcamun
frags
termie hinours
artificer armour
Lord Sinkoran: You may want to check your codex on this one. With SM you can equip any character with a max. of 100pts of war gear. This guy is over by 5pts.
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post #8 of 19 (permalink) Old 01-27-08, 05:59 AM
 
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usually frost blade, wolf tooth necklace, frags, bike, bolt pistol, belt of russ, mark of wulfen (if playing 13th co, then i'd nuke the WTN)

chaplin, bike, frags

rune priest, terminator armor, bolter melta, chooser of the slain, frost blade, wolf tooth necklace or mark of wulfen

~dan
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post #9 of 19 (permalink) Old 01-27-08, 06:23 AM
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When I decide to bring out a Captain here's what he looks like:

Blood Angel Captain
- Bolt pistol
- Power sword
- Jump pack
- Frag and krak grenades

Nothing special, really. He's nice and cheap, boosting the Ld score of my units while providing some ever-handy high Initiative power weapon attacks. I give him a jump pack because I learned a long time ago that it's better to have the ability to move 12" and not need it than need it and not have it.

When I play Chaos, I'll take a Chaos Lord like this:

Chaos Lord
- Pair of lightning claws
- Wings
- Mark of Khorne

Nice and choppy, that's how I like Chaos Lords. With a really high Weapon Skill this guy is capable of taking on the basic Troops of almost any army and will hit most other ICs on a 3+ as well should things come down to a character duel.

Good luck,

Katie D
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post #10 of 19 (permalink) Old 01-27-08, 06:36 AM
 
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Quote:
Originally Posted by bl0203 View Post
For commanders I go toward the Close Combat approach, IMO they're just more useful that way.

For commanders I go toward the Close Combat approach, IMO they're just more useful that way.
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