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post #11 of 19 (permalink) Old 01-26-08, 12:28 PM
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Kroot are pretty good in close combat situations right?
Yep kroot are pretty good in close combat, apart from Intuitive they are as deadly as assault marines, are much cheaper, much easier to kill, have slightly worse guns than marines, though they aren't as accurate.

Overall i'd say Tau, i am biased as i'll soon be collecting them, but with no squad special weapons, poor CC, and suits i'd say they are more shooty and about equally different from marines as orks.
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post #12 of 19 (permalink) Old 01-26-08, 12:56 PM
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Don't Kroot kinda bounce off regular Tac Marines? I don't think I've ever heard of a successful army that focused on Kroot, or even relied on them to any extent to be competitive. From what I understand, Kroot are only good combat troops for the Tau when compared to the Tau themselves. They're better than IG, maybe on par with Eldar Guardians, but worse than just about any other basic trooper. Am I missing something?
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post #13 of 19 (permalink) Old 01-26-08, 01:06 PM
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Kroot are quite good shooters and close combatant's, for example compared to an ork boy they have better BS, WS, S and I, some special rules, but lack choices, 2 Attacks base, and furious charge. However they are easy to kill (no armour) and can't specialise so Firewarriors tend to be better.
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post #14 of 19 (permalink) Old 01-26-08, 02:11 PM
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You can toss in a shaper with the kroot, which will then let you get armour for your kroot, but if you want hem for cc them max out the number of kroot hounds in your kroot units. they have 5 for initiative, multiple attacks, and same WS and S as a basic marine. they are also about a fifth the points of a marine as well.

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post #15 of 19 (permalink) Old 01-26-08, 02:21 PM
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You can toss in a shaper with the kroot, which will then let you get armour for your kroot, but if you want hem for cc them max out the number of kroot hounds in your kroot units. they have 5 for initiative, multiple attacks, and same WS and S as a basic marine. they are also about a fifth the points of a marine as well.
Shaper armour is a bit useless, because of the amount of AP6 or better weapons, but hounds are best for CC as they are cheaper than kroot and have a higher intuitive. However hounds aren't 1/5 of a marines points, or they'd be 3-4 points. They are actually 6 points.
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post #16 of 19 (permalink) Old 01-26-08, 02:27 PM
 
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make your 2nd army unique! don't go for the average. My first army was space wolves, then my second was exodites? who the hell has exodites? There's alot of cool army themes out there, you just have to find one you want.

An ork shooty armor would be great at this. A bunch of truks full of shoota boys doing drive by's (open topped). Then you could add war trakks and buggies for additional fire support. and in the event you get charged.. your orks! ork like a fight!

some other ideas, an all walker IG army (Sentinels, shooty and no need to paint 'umies'), walker WH list (penitent engines and sentinels), Yriels Corsairs, Croneworld eldar, fallen angels, a tau Drone army (proxy larger drones for crisis suits, here's an example: http://youtube.com/watch?v=XYIlM_tVphA
I would check out blue table paintings website, you can get alot of cool ideas there, or read fluff. There's alot of neat forces out there.

~dan
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post #17 of 19 (permalink) Old 01-27-08, 12:00 AM Thread Starter
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I'm a shooty kind of player, but playing DA, I've always had close combat options if I needed them, I'm sure I like the idea of relying entirely on my guns to win battles, I'm just not entirely sure it will work.

I've been looking at a few Ork armies, they seem pretty versatile, they can move and shoot, and go hand to hand. I'm big on customizing and converting, and it seems I have plenty of opportunities for that with an Ork army.

The armies I most often play against are 'Nids, Eldar, and Guard.

Had a good look at both the Ork and Tau codexes, in the end I decided to go with Tau, picked up a box Fire Warriors over the weekend so I'll see how I go.

Please help Keak reach his full potential.

Last edited by Siege; 01-28-08 at 10:10 AM.
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post #18 of 19 (permalink) Old 01-27-08, 12:36 AM
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Originally Posted by thomas2 View Post
Kroot are quite good shooters and close combatant's, for example compared to an ork boy they have better BS, WS, S and I, some special rules, but lack choices, 2 Attacks base, and furious charge. However they are easy to kill (no armour) and can't specialise so Firewarriors tend to be better.
Kroot actually have the same WS as ork boyz (4), better BS but rapid-fire weapons (boyz either have shootas that are assault 2 or pistols, same str and ap as the kroot), lower toughness (orks' t4 is what really makes them worthwhile), and higher init. However, when orks charge they have equal str and init. but still have their higher toughness (and a 6+ save vs. no save). Most importantly, Orks have the ability to take a nob with a power klaw that hits at str 8 or 9 on a charge and ignores armor, which is huge. It makes the mob much more deadly in CC. Ork mobs can also be fearless and carry special weapons.

An Ork shoota boy mob is superior in pretty much every way to Kroot and can do pretty much all the same things (just better). Kroot still have their place though, because they can infiltrate and if you put them into a forest they're actually pretty resilient shooters (4+ cover save) and great hand to hand against units that aren't dedicated meleers (decent against smaller groups of ones who are). Kroot aren't going to do well going toe-to-toe with the main body of their army, but are great skirmish units. Don't use them for the main push though.

As for a good idea for a second army, I'd say that necrons would probably feel a lot like playing marines (your basic troops pretty much have the same stat line). I'd say the biggest change in tactics would be to play eldar, but tau are still pretty different. Orks are a lot of fun but unless you're doing a warbiker mob led by wazdakka you're going to have to paint a lot of models. I suggest using Vassal to play some games with various armies and find one you like that plays differently than your marines.

Last edited by Culler; 01-27-08 at 12:40 AM.
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post #19 of 19 (permalink) Old 01-27-08, 01:06 AM Thread Starter
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Thanks for the suggestions and advice people.

Please help Keak reach his full potential.

Last edited by Siege; 01-28-08 at 10:11 AM.
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