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post #31 of 44 (permalink) Old 12-31-06, 02:12 AM
 
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Quote:
Originally Posted by Jezlad
A Challenger 2 travels just under 37 miles per hour.

If you can dodge that you probably shouldn't be in the army...
You show me the military assault where a Challenger, in the middle of a bombed-out city with rubble strewn around the streets, enemy forces in every building, and friendlies on each side, is moving at that speed. Again, it doesn't happen. You can't talk about what it can do if it won't do it.

As for overwatch, I do think some special units should be able to do it. Perhaps it could be a veteran ability, given to specialised units, such as Marine scouts, Stormtroopers, Dire Avengers, and anything with the discipline, control, and tactical nous to realise shooting in a few seconds may be better than shooting now. It'd have to be a rare ability, cost a fair few points, and not be able to cause pinning for it to be balanced, though


As for droppodboy there, your idea is, while somewhat sensible in terms of universe mechanics, ridiculous under game mechanics. s8 ap2 is better than a Battlecannon shell, and if any orbitally-launched vehicle hit at that velocity, it'd explode and kill everyone on board. Even at something more reasonable, say s5 ap5 and a blast template (the size of the drop pod itself), it's just too good. That you could drop a high-power unit (and don't forget, every unit that can use these is high-powered) into a squad, hit it and kill half of them, then jump out and kill the rest, is just too much. Then, you have a real-world mechanics problem. It's very hard to miss a giant flaming meter flying through the sky at hypersonic speeds, and if it's even close to where you are, you'd probably move out of the way. I don't know about you, but I certainly would. The day you manage not to notice a half-ton of screaming metal doom falling out of the sky and making a horrific noise on the way until it's too late to avoid is the day you win the point.
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post #32 of 44 (permalink) Old 12-31-06, 02:28 AM
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Quote:
Originally Posted by uberschveinen
You show me the military assault where a Challenger, in the middle of a bombed-out city with rubble strewn around the streets, enemy forces in every building, and friendlies on each side, is moving at that speed. Again, it doesn't happen. You can't talk about what it can do if it won't do it.
How can you say it doesn't happen?

Say for argument sake the turret was blown clean off by a flukey RPG. The secondary armnament - 7.62 chaingun is also gone. The driver is the only person left, the only weapon he has is the vehicle itself - suddenly it does happen it does do it...

I've driven an AS90 through war torn Bosnia, they do it mate. :D
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post #33 of 44 (permalink) Old 12-31-06, 04:22 PM
 
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i think if u were like withing 2" of an enemy you should get +1bs because its kindof easier to hit something 2 meters away rather than 20 meters away....if this makes sense
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post #34 of 44 (permalink) Old 12-31-06, 11:27 PM
 
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Jezlad - When your vehicle has taken two Armanent Destroyed results, then yes, you will probably flee, or try to ram people. People who have noticed the huge lump of metal, people who are already in cover, and people who are heading there. The 40K battlefield is about as convoluted as a modern city combat scenario, and would you try ramming someone at full speed there? Hell, could you be successful without having your tank embedded in a wall afterwards? You'd have to be outright obvlivious not to notice the tank until it's too late to get to a place it doesn't want to go.

That and 40K tanks are slower, most likely since they're a hell of a lot heavier.


While a lot of people think that there should be close and distant range bonuses, the problem with a 2" one is that at that range, you're usually trying too hard not to get stabbed to kneel, aim and fire. That somewhat makes up for the closeness.
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post #35 of 44 (permalink) Old 01-01-07, 02:18 AM
 
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even when behind an unaware squad? trying to get stabbed by troops that dont know your there....
or getting stabbed by a tank
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post #36 of 44 (permalink) Old 01-01-07, 02:55 AM
 
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That would just add unneccesary complexities to the game. Rolling for awareness, distractedness, hunger, skill, vision, and all that before you even fire your gun would make this game unplayable.
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post #37 of 44 (permalink) Old 01-01-07, 08:25 AM
 
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-.-" whatever im not gonna bother with u
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post #38 of 44 (permalink) Old 01-01-07, 09:09 AM
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Oh, nice way to drop out of the argument.

What do I wish they had? at least 33% terrain, rather then the 25%. Makes using vehicles SO much easier 8)
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post #39 of 44 (permalink) Old 01-02-07, 12:34 AM
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Quote:
Originally Posted by uberschveinen
That would just add unneccesary complexities to the game. Rolling for awareness, distractedness, hunger, skill, vision, and all that before you even fire your gun would make this game unplayable.
You kind of rebuked your own arguement.

These factors would ake the game more lengthy, possibly boring and dull, yet these are factors in reality.

I realize most things woud run the hell away from a tank, but say you are in some extremed, focused, stressful situation. You might not notice the tank until its a bit close when you hear the rumble and droning it mkes.

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post #40 of 44 (permalink) Old 01-02-07, 12:38 AM
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How did he rebuke himself? That whole post was about how adding such things would make it to complicated.
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