Originally Posted by Jezlad
A Challenger 2 travels just under 37 miles per hour.
If you can dodge that you probably shouldn't be in the army...
You show me the military assault where a Challenger, in the middle of a bombed-out city with rubble strewn around the streets, enemy forces in every building, and friendlies on each side, is moving at that speed. Again, it doesn't happen. You can't talk about what it can do if it won't do it.
As for overwatch, I do think some special units should be able to do it. Perhaps it could be a veteran ability, given to specialised units, such as Marine scouts, Stormtroopers, Dire Avengers, and anything with the discipline, control, and tactical nous to realise shooting in a few seconds may be better than shooting now. It'd have to be a rare ability, cost a fair few points, and not be able to cause pinning for it to be balanced, though
As for droppodboy there, your idea is, while somewhat sensible in terms of universe mechanics, ridiculous under game mechanics. s8 ap2 is better than a Battlecannon shell, and if any orbitally-launched vehicle hit at that velocity, it'd explode and kill everyone on board. Even at something more reasonable, say s5 ap5 and a blast template (the size of the drop pod itself), it's just too good. That you could drop a high-power unit (and don't forget, every unit that can use these is high-powered) into a squad, hit it and kill half of them, then jump out and kill the rest, is just too much. Then, you have a real-world mechanics problem. It's very hard to miss a giant flaming meter flying through the sky at hypersonic speeds, and if it's even close to where you are, you'd probably move out of the way. I don't know about you, but I certainly would. The day you manage not to notice a half-ton of screaming metal doom falling out of the sky and making a horrific noise on the way until it's too late to avoid is the day you win the point.