Dumb Rules - Page 2 - Wargaming Forum and Wargamer Forums
General 40k This is the place to talk about everything related to Warhammer 40k.

Reply
 
LinkBack Thread Tools Display Modes
post #11 of 44 (permalink) Old 12-23-06, 09:35 PM
Ex Mod.
 
cccp's Avatar
cccp's Flag is: Great Britain
 
Join Date: Dec 2006
Location: Essex, UK
Posts: 4,245
Reputation: 1
Default

yeah
too many lacannons are a waste of points imo, as unless your'e playing an armour heavy list they just arent effective
cccp is offline  
Sponsored Links
Advertisement
 
post #12 of 44 (permalink) Old 12-23-06, 10:21 PM
Senior Member
 
FrozenOrb's Avatar
 
Join Date: Dec 2006
Location: Scotland
Posts: 383
Reputation: 1
Default

An army of Lascannon heavy Guard would be ripped to pieces by my Dark Eldar.


Heresy grows from idleness.
FrozenOrb is offline  
post #13 of 44 (permalink) Old 12-24-06, 11:33 AM
 
Join Date: Dec 2006
Posts: 54
Default

"Damn I only have 7 blood claws, none of them can fight"
"I'm going to shoot this guy. Damn he's out of range, even though my gun is loaded still I can't shoot anyone"
WTF?
Hudge is offline  
 
post #14 of 44 (permalink) Old 12-24-06, 12:52 PM
 
Join Date: Dec 2006
Posts: 21
Default

Sorry, slightly off topic, but doesn't the "And They Shall Know No Fear" rule refer to regrouping after falling back? Not about whether they fall back or not in the first place? They automatically regroup? No? Am I way off base with that reading of the rules? And is this too many questions in a row for one post? Hmmm...
Cilionelle is offline  
post #15 of 44 (permalink) Old 12-24-06, 01:26 PM
Senior Member
 
Skcuzzlebumm's Avatar
Skcuzzlebumm's Flag is: Scotland
 
Join Date: Dec 2006
Location: Jorvik
Posts: 966
Reputation: 1
Default

with ATSKNF they will auto regroup once they fall back and then may act as normal.

What ppl forget is the regrouping is done at the start of your turn, you then get a 3" consolidate then instead of your move but are otherwise free to act as normal. SM's are slightly differnet in the the RAW wording f thier rules says they can get the 3" and then MOVE AS NORMAL - effectivly been able to move 9"! But kiddies remember if a SM unit falls back and is still within 6" of an enemy model at the start of the Sm turn then they keep running.

"nowhere to run to, nowhere to hide"

Field Marshall Lord Neil Alister Mackenzie Kerr the Marquess of Lothian
aka Team Scotland 40k Captain 2012
Skcuzzlebumm is offline  
post #16 of 44 (permalink) Old 12-24-06, 01:29 PM
Slave to Heresy!
Jezlad's Flag is: United Kingdom
 
Join Date: Oct 2006
Location: Essex
Posts: 8,803
Reputation: 26
Default

That sig kicks me in the knackers every time Skcuzz!
Jezlad is offline  
post #17 of 44 (permalink) Old 12-24-06, 04:07 PM
Senior Member
 
Cadian81st's Avatar
Cadian81st's Flag is: USA
 
Join Date: Dec 2006
Location: Behind You
Posts: 1,445
Reputation: 1
Default

Quote:
Originally Posted by FrozenOrb
An army of Lascannon heavy Guard would be ripped to pieces by my Dark Eldar.
Exactly. You can't take a bunch of anti tank weapons and not anti-infantry weapons.

Cadian81st is offline  
post #18 of 44 (permalink) Old 12-27-06, 09:17 AM
Member
 
Badkarma's Avatar
 
Join Date: Dec 2006
Posts: 30
Default

Where did Overwatch go?....(at least for Rapid Fire weapons if nothing else) When a group of howling maniacs are running at you and you haven't moved or fired that turn, your gonna what? a) invite them in for tea and biscuits...or b) Shoot the S**t out of them.

Movement..But that's already been covered.

Range modifiers should be in the Rules...

I've said this on another Forum, but i reckon that they should release an Advanced Rules Supplement, that allows for more a complex set of rules, so if you want the short blast away version you can stick with the main rules, and if you like more of a strategic game (ok would last longer than 15 nano seconds) then use the Advanced Supplement.

If lifes a game where the hell is the re-set button?
Badkarma is offline  
post #19 of 44 (permalink) Old 12-27-06, 02:37 PM
Senior Member
 
jigplums's Avatar
 
Join Date: Dec 2006
Posts: 2,602
Reputation: 5
Default

when they released 3rd edition that was actually the idea, but i guess that got let behind at some point.

Check out my gamer Blog
http://gamergeekery.blogspot.co.uk/2...rs-in-40k.html

Jezlad "I actually commented that Jigplums list was the least scary list I faced. Then took a pasting"
http://www.coolminiornot.com/artist/jigplums
http://www.coolminiornot.com/160095
jigplums is offline  
post #20 of 44 (permalink) Old 12-27-06, 04:40 PM
 
Join Date: Dec 2006
Posts: 33
Default

two things

1-why do assault marines only hit fast tanks on a 6? they arnt lnad units they can fly up to it grab hold and smake the crap out of it.

2-I want to be able to use my land raider and assault aunother tank you know plow right over that chaos rhino
WarEagle is offline  
Reply

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer 40K > General 40k

Quick Reply
Message:
Options

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode



Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

 
For the best viewing experience please update your browser to Google Chrome