We've seen it before on other forums, I'm sure it'll spark up some discussion here.
HQ
Grandmaster – Azarael
- Wargear – Same as previous but with some amendments.
Belial – Master of the Deathwing
Sammael – Master of the Ravenwing
- Wargear Jetbike (armed with TL-Storm Bolters & under slung Plasma Cannon) and other stuff
- May switch to his Land Speeder in which case he now counts as a vehicle and wargear Shield of night now provides AV14 front and sides.
- If Sammael is included in a army one attack squadron may be upgraded to a Ravenwing command squad (Ravenwing standard bearer and Apothecary).
Company Master (Master of the 3rd, 4th and 5th companies)
- May take a five man command squad but doesn’t have to join them.
Ezekiel – Grandmaster of the Librarians
- comes with both DA Psyker powers plus Mindworm.
Dark Angels Librarian
- Pretty much the same as codex Space Marines except has two unique powers – Hellfire and Force Barrier (may not change them).
Dark Angels Chaplain
- Pretty much the same as codex Space Marines, may be upgraded to Interrogator Chaplains
- May take Terminator armour, bikes or Jump Packs.
Dark Angels Command squads (max 5 models) are a HQ choice but do not take up a HQ slot you can take one for IC but they do not automatically form a retinue and may separate.
- Fearless
- May only take a Company Champion Upgrade if a Company Master is part of the army
Elites
Deathwing Terminator squad
- Squad Size is five models (no more/no less).
- All members of the Deathwing are fearless
- Only one heavy weapon per squad (One assault cannon, one Cyclone launcher or one heavy flamer).
- Squad can include a mixture of standard and close combat terminators.
- Uses special rule ‘Deathwing Assault’ up to 50% of terminator squads may deepstrike in the first turn without having to roll for deepstrike.
- Terminators are cheaper than the old Dark Angel codex but more expensive than Codex Space Marine Terminators
Company Veterans squad
- Base of five models and up to an additional five (although a max. squad of ten is needed to use the rule ‘combat squads’).
- Can take a mixture of weaponry (combi-weapons, storm bolters, special and heavy weapons).
Techmarines
- Counts as elites but does not use an Elite slot in the FoC.
- One Techmarine may be taken for each non transport vehicle included in an army.
Dark Angels Scout Squad
- Base is five marines and veteran sgt.
- May include a further five scouts.
- Armed with Krak, Frag and bolt pistol and one of the following as standard – Bolter, Shotgun or Close Combat weapon.
- Shotgun is now S4.
- Rest of options similar to scout squads.
Troops
Tactical squad
- Uses ‘combat squads’ rule
- May take a special weapon if five marines and a special and heavy weapon if ten marines (heavy weapon includes plasma cannon)
Ravenwing Attack squadron (If Master of the Ravenwing taken).
Deathwing Terminator Squad (If Master of the Deathwing taken).
Fast Attack
Assault squad
- Uses ‘combat squads’ rule
- Assault squads can remove their jump packs and take a Rhino or Drop pod instead (points cost per demi squad/squad remain the same).
Ravenwing Attack Squadron
- Base of three bikes (may add another three to a maximum of six.
- All Ravenwing bikes are fearless.
- All Ravenwing bikes (including attack bikes) come with teleport homers and Scout USR as standard
- Two bikes may take a special weapon (flamer, melta or plasma at a points cost).
- Attack bike can be added as standard
- If squadron consists of maximum bikes (six) then a land speeder Tornado may be added.
- Squadron is deployed at the same time but may be separated into four scoring units (2x3 bikes, 1 x attack bike and 1 x land speeder Tornado).
Ravenwing Support Squadron
- Base is one land speeder.
- May include up to four more land speeders, one may be a Tornado and one more a Typhoon.
Heavy Support
Devastators
- May use ‘combat’ squads rule allowing squad to be split into 2x5 marines; this allows you to split out heavy weapons into two units.
Vehicle information
Vehicles come with searchlights and smoke launchers as standard equipment.
Drop pods are more expensive all other vehicles remain at the same price or are cheaper.
Whirlwinds have an option for incendiary Castellan missiles that remove cover saves.
Dreadnoughts may take a Plasma cannon or Twin-linked Autocannon.
General Information
All Dark Angels wearing power armoured come with krak, frag and bolt pistols as standard
All Dark Angels squads are led by veteran sergeants.
Standards of Fortitude, Devastation and Retribution now come under a single classification of ‘sacred standard’ and require an interrogator-chaplain in the army to use.
No veteran skills available to Dark Angels.
Codex follows the same format as the recently released Eldar codex.
‘Combat squads’ used for many selections, base is five models and then may be given another five models for a maximum of 10. When deployed unit may be split into two separate scoring units.
Jink Save for the Ravenwing is gone.
Stubborn and Intractable are gone.
Rules for Cypher are not included in the codex
No Mortis Dreadnought in the codex.
Cheaper by the cost of a single basic space marine, rhinos come with smoke and searchlight.
Extra armour cost is 3 times that of C:SM cost.
Miniature Information
Several new HQ models including two new captains (already seen) along with remakes of named characters.
Dark Angels upgrade sprue (similar to the Black Templars one but of better quality), icons for vehicle upgrades (no separate door sets). Including Deathwing parts and robed bodies.
New Ravenwing sprue (including parts for the MotRW landspeeder)
New Land Speeder sprue including parts for Tornado and Typhoon.
2 army deals will be available - 1 Ravenwing and 1 normal Dark Angels
New model for Cypher.
Cypher is getting a new model. The new model of Cypher is confirmed, due for a late release. The model is in a pose crossed between the Emperor's champion and the LOTR Witch King. I hope you get what I mean. He is looking slightly downwards, and is armed with a very nice sword and some pistol I didn't recognise. (source Destris)
Plastic Devastators and potentially a plastic Drop pod maybe released alongside the codex.
HQ
Grandmaster – Azarael
- Wargear – Same as previous but with some amendments.
Belial – Master of the Deathwing
Sammael – Master of the Ravenwing
- Wargear Jetbike (armed with TL-Storm Bolters & under slung Plasma Cannon) and other stuff
- May switch to his Land Speeder in which case he now counts as a vehicle and wargear Shield of night now provides AV14 front and sides.
- If Sammael is included in a army one attack squadron may be upgraded to a Ravenwing command squad (Ravenwing standard bearer and Apothecary).
Company Master (Master of the 3rd, 4th and 5th companies)
- May take a five man command squad but doesn’t have to join them.
Ezekiel – Grandmaster of the Librarians
- comes with both DA Psyker powers plus Mindworm.
Dark Angels Librarian
- Pretty much the same as codex Space Marines except has two unique powers – Hellfire and Force Barrier (may not change them).
Dark Angels Chaplain
- Pretty much the same as codex Space Marines, may be upgraded to Interrogator Chaplains
- May take Terminator armour, bikes or Jump Packs.
Dark Angels Command squads (max 5 models) are a HQ choice but do not take up a HQ slot you can take one for IC but they do not automatically form a retinue and may separate.
- Fearless
- May only take a Company Champion Upgrade if a Company Master is part of the army
Elites
Deathwing Terminator squad
- Squad Size is five models (no more/no less).
- All members of the Deathwing are fearless
- Only one heavy weapon per squad (One assault cannon, one Cyclone launcher or one heavy flamer).
- Squad can include a mixture of standard and close combat terminators.
- Uses special rule ‘Deathwing Assault’ up to 50% of terminator squads may deepstrike in the first turn without having to roll for deepstrike.
- Terminators are cheaper than the old Dark Angel codex but more expensive than Codex Space Marine Terminators
Company Veterans squad
- Base of five models and up to an additional five (although a max. squad of ten is needed to use the rule ‘combat squads’).
- Can take a mixture of weaponry (combi-weapons, storm bolters, special and heavy weapons).
Techmarines
- Counts as elites but does not use an Elite slot in the FoC.
- One Techmarine may be taken for each non transport vehicle included in an army.
Dark Angels Scout Squad
- Base is five marines and veteran sgt.
- May include a further five scouts.
- Armed with Krak, Frag and bolt pistol and one of the following as standard – Bolter, Shotgun or Close Combat weapon.
- Shotgun is now S4.
- Rest of options similar to scout squads.
Troops
Tactical squad
- Uses ‘combat squads’ rule
- May take a special weapon if five marines and a special and heavy weapon if ten marines (heavy weapon includes plasma cannon)
Ravenwing Attack squadron (If Master of the Ravenwing taken).
Deathwing Terminator Squad (If Master of the Deathwing taken).
Fast Attack
Assault squad
- Uses ‘combat squads’ rule
- Assault squads can remove their jump packs and take a Rhino or Drop pod instead (points cost per demi squad/squad remain the same).
Ravenwing Attack Squadron
- Base of three bikes (may add another three to a maximum of six.
- All Ravenwing bikes are fearless.
- All Ravenwing bikes (including attack bikes) come with teleport homers and Scout USR as standard
- Two bikes may take a special weapon (flamer, melta or plasma at a points cost).
- Attack bike can be added as standard
- If squadron consists of maximum bikes (six) then a land speeder Tornado may be added.
- Squadron is deployed at the same time but may be separated into four scoring units (2x3 bikes, 1 x attack bike and 1 x land speeder Tornado).
Ravenwing Support Squadron
- Base is one land speeder.
- May include up to four more land speeders, one may be a Tornado and one more a Typhoon.
Heavy Support
Devastators
- May use ‘combat’ squads rule allowing squad to be split into 2x5 marines; this allows you to split out heavy weapons into two units.
Vehicle information
Vehicles come with searchlights and smoke launchers as standard equipment.
Drop pods are more expensive all other vehicles remain at the same price or are cheaper.
Whirlwinds have an option for incendiary Castellan missiles that remove cover saves.
Dreadnoughts may take a Plasma cannon or Twin-linked Autocannon.
General Information
All Dark Angels wearing power armoured come with krak, frag and bolt pistols as standard
All Dark Angels squads are led by veteran sergeants.
Standards of Fortitude, Devastation and Retribution now come under a single classification of ‘sacred standard’ and require an interrogator-chaplain in the army to use.
No veteran skills available to Dark Angels.
Codex follows the same format as the recently released Eldar codex.
‘Combat squads’ used for many selections, base is five models and then may be given another five models for a maximum of 10. When deployed unit may be split into two separate scoring units.
Jink Save for the Ravenwing is gone.
Stubborn and Intractable are gone.
Rules for Cypher are not included in the codex
No Mortis Dreadnought in the codex.
Cheaper by the cost of a single basic space marine, rhinos come with smoke and searchlight.
Extra armour cost is 3 times that of C:SM cost.
Miniature Information
Several new HQ models including two new captains (already seen) along with remakes of named characters.
Dark Angels upgrade sprue (similar to the Black Templars one but of better quality), icons for vehicle upgrades (no separate door sets). Including Deathwing parts and robed bodies.
New Ravenwing sprue (including parts for the MotRW landspeeder)
New Land Speeder sprue including parts for Tornado and Typhoon.
2 army deals will be available - 1 Ravenwing and 1 normal Dark Angels
New model for Cypher.
Cypher is getting a new model. The new model of Cypher is confirmed, due for a late release. The model is in a pose crossed between the Emperor's champion and the LOTR Witch King. I hope you get what I mean. He is looking slightly downwards, and is armed with a very nice sword and some pistol I didn't recognise. (source Destris)
Plastic Devastators and potentially a plastic Drop pod maybe released alongside the codex.