So I've heard mention in the rumours section that a next edition of tyrands may be soon upon us, and by soon I'm not getting my hopes up for earlier than Christmas 2010 (don't quote me on this
). So I've been collecting my thoughts on how you can go about bring everybodies favourite gribblies into 5th edition 40k.
DISCLAIMER: None of this is official! For heavens sake don't quote what I've said here as fact because I'M MAKING IT UP!
Personally I'm very happy with all the existing tyranid models, although I would like to see some new interesting units introduced, the current range is very nice. Only one obvious complaint, we need plastic gargoyles! Nuff, said.
Lets be blunt here, the tyranid guant used to be the best cheap unit around, then the orks came with their 6 point boyz, then 5th edition toned down fleet, suddendly the IG are cheaper still and can still hold their own in combat with the wee beasties. Something must be done about this! The sight of loads of gribblies sprinting for you is meant to get you worried, not just annoyed while they engage you squads for a couple of turns before being beaten off. So the basic gaunt profile needs to be improved to make them worth the cost, an extra attack perhaps? Then theres the cost of gargoyles and hormagants, waaaaay too high. Gargoyles should be 9/10 points, hormagants even cheaper, totaling 10 points when you give them some biomorphs.
Now 5th edition has made fearless due to synapse a death sentence, you fight, say, terminators, and their kill score is almost going to double evry turn due to you taking wounds. I would enjoy a rule that softens this, perhaps going like "All gaunts, hormagaunts and gargoyles within synapse range in close combat never take additional wounds for losing the combat."
Another unit that suffered due to 5th ed toning down not only fleet, but rending too. The profile is good, so an overall reduction in base points and the points for biomorphs would make them worthy to rejoin the lists, also increase the cost of feeder tendrils (in my opinion the only thing tyranids gained from 5th edition).
Good, a slight redution in the cost of biomorphs would be nice though, but currently still a very competitive unit.
Terrible, they sucked in 4th edition, their only upside being that they were virtually the only unit in the game that could deepstrike and assault. Now the orks, SM, CSM, and possibly deamons (haven't read their codex) have better, cheaper stuff that can do the same, and isnt limited to terrain peices. I don't mind paying 80 points per lictor, I just want them to return to being the things that give guardsmen nightmares. So first of all power weapons would even the score a wee bit, as would an extra attack, T5, and an extra d6 against vehicles, make them 100+ points, now we're talking!
They suffer due to dying too easily to ap5 guns, so a 4+ save would be in order, maybe the option to take toxin sacs too. Raise base price to 35 points, but that comes with 2 pairs of talons, one of which may be swapped for rending at no extra cost. I would remove the option for guns altogether, to make them more focused on assault. A rule similar to the thing on drop-pods that stops deepstrike mishaps would be helpful, and forcing pinning tests on units within 6" would make deepstriking more worthwhile.
Not much I can say here, very happy with the rules as they are, although lifting the 0-1 on flyrants would be cool.
Likewise, rules work very fine.
Another shit unit that has a rather nice model. What it needs in extra toughness, a better save, and obviously some better firepower. Do away with spore mines altogether, a shooting profile of 48" S5 Ap4 large blast would be in order, with a points increase of course.
A wee bit costly this one, having the synapse power as standard would be good. Whats the Horror for? I mean who uses it? Whats the point of paying for it when you could take psychic scream or warp blast instead? What would be cool though, is if they could join squads, like an IC. This way they would have some protection, and the horror power would effect the whole unit. Make the warp blast a melta weapon? Just an idea, but it would make tank busting abit easier.
Still very scary, crushing claws could give an extra d3 attacks to make them more reliable. Think of some way that thornback has an effect (can't think of any myself) bin spore cysts and count the model as something else, something that works and doesnt kill you. Make the biomorphs a wee bit cheaper, bin rending claws and lash whips as an option, nobody uses them. The elite fexes work well, and I hope they keep it as I like having 5+ monsters in a game.
A new elite unit would be intesting, something to bridge the gap between warriors and fexes. A new weapon symbiote, with a flamer template, please? A plastic trygon that takes up a fast attack slot (well I'm allowed to dream right?)
Well thats it, nid players, your thoughts and contributions are welcome, am I aiming too high? Would this make tyranids cheesey? Disagree with anything?