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post #31 of 41 (permalink) Old 06-23-09, 11:40 PM
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Originally Posted by Tim/Steve View Post
Um hate to say this winterous but the drop pod IS open topped.... only reason you cant assault out of it now is that it deep strikes (so if the DS limitation is gone then there is nothing stopping you).

As you the planetstrike DS rules; all infantry can DS, I think beasts, walkers and jetbikes can too (only saw the rules for about 10s so I skimmed).
Tanks, bikes and cavalry must enter play from the table edge the attacker nominates as his drop zone.

everything the attacker has is in reserve but the reserves table is different- 3+ turn 1, 2+ turn 2, turn 3 is automatic.
O_.
-snips previous post-

Anyway, I'm sure there'd be some restriction on that, I mean, assaulting from a pod would be ridiculously overpowered, considering it stops 1" away from the enemy.
For example, the unit themselves doesn't have Deep Strike, the transport they're in has it, so they can't assault (not saying it's true, just makes sense)

And eh, it's a supplement for fun big games and Campaigns, there will be ways to abuse it.
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post #32 of 41 (permalink) Old 06-25-09, 09:37 AM
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deepstrike csm termy champions w/chainfists and Mark of Khorne

What'd all that extra heavy supportdo about it?

Blueberry coffee tastes as good as it sounds.
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post #33 of 41 (permalink) Old 06-25-09, 09:43 AM
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I think in worse case it could end up like Cities of Death-Rules were hardly be used but the terrian will be taken-Though I could be proven wroung
I think that if your careful and cunning you can win as defenders just as well as attackers (so for example keeping the army close together so dee strikers can't come up behind you).

I'm not insane I just lack sanity, there's a difference....................somewhere


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post #34 of 41 (permalink) Old 06-25-09, 09:47 AM
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deepstrike csm termy champions w/chainfists and Mark of Khorne

What'd all that extra heavy supportdo about it?
Er, blow your 400 point model to bits after they killed a single 150 point tank?
That's assuming it's 5 man, and doesn't have any gear other than TL-Bolters and Chainfists.
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post #35 of 41 (permalink) Old 06-26-09, 02:37 PM
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you know, you can have a free gun (or 6) that can each fire 4 autocannons (and possibly other weapons as well) into anything at the end of the opponets move phase. including those units that have just DS. i think it is the new overwatch.

and IG defenders can have 18 Leman russ's.

in WD there was a 2000pt battle report, eldar vs guard and the attacking eldar won, but the guard very nearly prevented it at one point, before geting overwhealmed. the eldar units were also appearing, doing some damage then dying themselves. very bloody.

humm, true. This is yet again proof the Orks are smarter the Elves.-Micklez
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post #36 of 41 (permalink) Old 06-26-09, 02:50 PM
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The automatic defences are BS2, they can fire either at DS units that appear or in the shooting phase of the defender. They are ok but you need a lot of them to balance out the game... since the attackers get D6+3 S9 AP3 (mebbe better then AP3) ordnance barrage explosions before turn 1 the defender is gonna lose quite a bit, it benefits hoard armies over elite and larger games over smaller: a 500pt game would be over before the attacker moved, a 5000pt game could more or less ignore it.

As said before- might be fun for friednly games once in a while but it VERY open to abuse

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post #37 of 41 (permalink) Old 06-26-09, 03:32 PM
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D6+3 S9 AP3
They've actually confirmed it's S9 AP3, look on the GW website in the news thing, got a bit of info.

And it's not D6+3, it's D6+number of objectives.
So the more bunkers you have, the more blasts they get.
The higher points the game is, generally the more blasts they will get and the less emphasis there will be on that roll.

Keep in mind, with no BS to reduce the scatter, they'll often miss completely.
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post #38 of 41 (permalink) Old 06-26-09, 03:45 PM
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Fairly sure that I was right with D6+3: my source of info is the Planetstrike book itself, its only my memory that at issue (only had it for about 2 mins.. takes me about 20 mins and 2 read throughs to memorise all the rules in a book).

The number of objectives gives you a number of strategic points that can be spent on strategms for both the attackers and defenders

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post #39 of 41 (permalink) Old 06-27-09, 03:02 AM
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http://www.games-workshop.com/gws/co...p?aId=15400016
Read through that, very interesting.
I'll quote what I mean though.

Page 3, "Examples of Play".
Second paragraph under the "Firestorm" heading.

"The attacker gets D6 bombardments, plus one for each objective. Since there are four (3) bastions, each an objective, that's a total of D6+3."

The 'four' is a typo, in the picture you can see that there are 3 Bastions.
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post #40 of 41 (permalink) Old 06-27-09, 08:55 AM
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I'll wait till someone can check the book, the website is often iffy or written before the rules are finalised- I may well be wrong but I would still trust my crappy memory over the web (its not like it matters, no-ones gonna play without the book anyway).

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