Fluff vs Gameplay - Wargaming Forum and Wargamer Forums
General 40k This is the place to talk about everything related to Warhammer 40k.

Reply
 
LinkBack Thread Tools Display Modes
post #1 of 17 (permalink) Old 04-14-09, 05:59 AM Thread Starter
Junior Member
Brt. Maximilian's Flag is: Germany
 
Join Date: Jun 2008
Posts: 12
Reputation: 1
Default Fluff vs Gameplay

How important is the fluff in your games? What i will ask, can a game played in relation to the fluff, or not? I personaly try to make games, were the fluff is relevant, togheter with my armylists.
Brt. Maximilian is offline  
Sponsored Links
Advertisement
 
post #2 of 17 (permalink) Old 04-14-09, 06:37 AM
Senior Member
 
Wiccus's Avatar
Wiccus's Flag is: USA
 
Join Date: Jun 2008
Location: Bellingham, WA
Posts: 431
Reputation: 1
Default

It depends on the situation. I dont really care about fluff when I'm just having a pick up game with some friends or at a local store but during a campaign I definitely do. I start picturing myself from my commanders prospective and whenever something happens in the game a mini movie plays in my head of what is taking place.


If you are the last man standing, you aren't fighting hard enough.
Wiccus is offline  
post #3 of 17 (permalink) Old 04-14-09, 06:43 AM
Senior Member
 
TheUnmarked's Avatar
TheUnmarked's Flag is: New Zealand
 
Join Date: May 2008
Location: West Auckland
Posts: 241
Reputation: 1
It can be difficult to always make your games meet up with the established fluff, especially if you only have a few people to play against.
personally I do it where I can but always take a game if I can get it.
TheUnmarked is offline  
 
post #4 of 17 (permalink) Old 04-14-09, 06:55 AM
Senior Member
 
the cabbage's Avatar
the cabbage's Flag is: Scotland
 
Join Date: Dec 2006
Posts: 1,717
Reputation: 1
Default

I like to build and play quirky armies rather than expressly fluffy or competitive.

For example my white scars army (early planning stages) all the vehicles must be based on a rhino chassis, and all infantry must be mechanised. It's a bit fluffy as they are all mechanised but not the established maxed out biker fluff for white scars.

Whether it will be competitive or not I dont know, although I doubt it as I will still be in command.

I suppose my playing style is a mixture as well. I will try to win, as I believe i'm cheating my opponent of a game if I don't. But i will try to be fluffy where possible, if my orks are sitting on an objective but have a chance to charge another one I would go for the charge every time as its orky. If nothing else playing your army to the fluff is an interesting challenge. And fluffy doesn't mean playing to lose. For example all the codex space marine chapters have thier fighting style from the codex astartes. Playing them fluffily means doing whatever it takes to win as Roboute Guiliman was over all a military pragmatist, hence the optional morale fail rule etc.
the cabbage is offline  
post #5 of 17 (permalink) Old 04-14-09, 07:10 AM
Senior Member
 
Lord of Rebirth's Avatar
Lord of Rebirth's Flag is: Canada
 
Join Date: Jun 2008
Location: Vancouver, BC
Posts: 1,158
Reputation: 1
Default

I don't have the time to organize very fluffy games weeks ahead of time but I generally try to make my armies and lists reasonably fluffy.

Lord of Rebirth is offline  
post #6 of 17 (permalink) Old 04-14-09, 07:58 AM
Senior Member
 
Gul Torgo's Avatar
Gul Torgo's Flag is: USA
 
Join Date: Mar 2008
Posts: 475
Reputation: 1
Default

I use a pretty fluffy list and try to come up with some kind of justification for the battles, though the latter is usually in jest. For example, a recent game that had my Emperor's Children and some Eldar against the IG seemed to require justification. I cannot imagine Eldar are too quick to work with Slaanesh cults.

So we decided that the Eldar were all color blind and just didn't notice all the pink.
Gul Torgo is offline  
post #7 of 17 (permalink) Old 04-14-09, 08:53 AM
The Hebrew Hammer
 
The Son of Horus's Avatar
The Son of Horus's Flag is: USA
 
Join Date: Dec 2006
Location: Indiana, USA
Posts: 6,544
Reputation: 60
Default

I limit myself within the bounds of established fluff in all things. I'd rather have a fluffy army that doesn't have a great winning record than an unfluffy mix of units that happen to work very well on the table together. As far as actually playing, I tend to try to work within the bounds of what the army would actually do while still using intelligent tactics.

IN THE US? ASK ME HOW TO GET 10% OFF GAMES WORKSHOP PRODUCTS!

My homebrew Space Marine Chapter: The Astartes Lions Rampant

The Son of Horus is offline  
post #8 of 17 (permalink) Old 04-14-09, 01:08 PM
Imperial Major
 
Daniel Harper's Avatar
Daniel Harper's Flag is: Great Britain
 
Join Date: May 2008
Location: Essex, England
Posts: 383
Reputation: 2
Default

For me its all the fluff about the Guard that keeps me playing, that and reading all of the Gaunt's Ghosts novels. When making a list I always refer to the books and other fluff. Sadly I haven't won any of the few games I've played, but I still enjoy them. After a game I always write up how the battle played out from the view of an average guardsmen on the field.

Daniel Harper is offline  
post #9 of 17 (permalink) Old 04-15-09, 05:08 AM
Senior Member
 
vacantghost's Avatar
vacantghost's Flag is: Taiwan
 
Join Date: Feb 2008
Posts: 537
Reputation: 1
Default

games with fluff definately makes the whole thing more interesting. making terrain that fits with the story, creating an atmosphere and all that, hella fun.

Altruism is bullshit, and you know it.
vacantghost is offline  
post #10 of 17 (permalink) Old 04-15-09, 08:53 PM
Senior Member
 
davespil's Avatar
davespil's Flag is: USA
 
Join Date: Apr 2008
Location: Stuck in texas
Posts: 853
Reputation: 2
Default

May game play and fluff never meet. Seriously, the fluff is horrible and has no place in games. All it does is make codices a lot more expensive then they should be. And fluff arguments are irrelevant anyway, many times you have no control over what forces you have on hand, and just go to battle with what’s available. Most of the time someone of higher rank is responsible in the force building and unit allocation. Saying that taking 3 leman russ tanks to battle or using certain combinations of special characters or units is un-fluffy is total BS. Every unit wants to win and will do what it can to make it as one-sided as possible. War makes for very strange bedfellows, even in the grim darkness of the horribly written distant future. Also, if you won't play a game purely on the fact that you think your opponent's list is un-fluffy or that fluff would say your armies wouldn't fight each other then you have a real problem and need more help then I, or anyone else on this board, can provide.

Have guns, will travel...

Last edited by davespil; 04-15-09 at 08:57 PM.
davespil is offline  
Reply

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer 40K > General 40k

Quick Reply
Message:
Options

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode



Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

 
For the best viewing experience please update your browser to Google Chrome