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post #11 of 17 (permalink) Old 04-15-09, 10:34 PM
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I try to use very fluffy armies. Actually, I normally think up the fluff first then make an army around that.

A 1500 point ork army with 31 boyz and 6 tanks? That's right. Not very orky, but my orks aren't the most orky orks to begin with Hooray for nobz with imperial officer caps!

A stand-up bass on the battlefield? Seems almost as out of place as the pipe organ in the senior command squad... 5 Commissars are hardly a points effective choice, but they do go with the fluff of my army, so I take them anyway.

Personally, I think that fluff is a very important aspect of an army, but it's not like I'd leave a battle just because the opponent's army doesn't make any sense from a fluff standpoint.
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post #12 of 17 (permalink) Old 04-15-09, 10:55 PM
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I have volumes of fluff in my head. Its all verry unorganised, and each time I put it on paper important details change, but I have my general Idea layed out and my plans for the future. In relation to my games, I try to incorperate what hapens in the games into my fluff. (For example, I recently played against some iron wariors, so now there are unconfirmed sightings of them on the homeworld)

Right now, they are waiting for renforcements from a (yet to be decided) penal liegon assigned by segmentum comand, due to recent escelations of the ork threat and posible heretical involvement. (allong with them will come more modernised weaponry, IE; the stuff in the new dex)

"A true king is never alone, his will is equal to the will of all of his followers."
-Alexander the Great, kind of
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post #13 of 17 (permalink) Old 04-15-09, 11:52 PM
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i try to have fluffy matches but as my main army is marines and the only person who lives near me also has marines, we tend to be playing "my chapter is training against your chapter in preperation for a crusade..." sort of storyline.
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post #14 of 17 (permalink) Old 04-15-09, 11:55 PM
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I dont want to threadjack, but you could do such a cool campaign of "My chapter acused yours of heresy when you acidently shot my captain during training"!

[/offtopiccoment]

"A true king is never alone, his will is equal to the will of all of his followers."
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post #15 of 17 (permalink) Old 04-16-09, 12:30 AM
 
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Playing necrons makes it easy to incorporate fluff in every game except vs Tyranids. Necrons vs Tyrnids makes no sense to me, but I digress. fluff is nice but rarely matters for gameplay purposes.
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post #16 of 17 (permalink) Old 04-16-09, 01:09 AM
 
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Quote:
Originally Posted by TheUnmarked View Post
It can be difficult to always make your games meet up with the established fluff, especially if you only have a few people to play against.
personally I do it where I can but always take a game if I can get it.
Hey man, noticed ya from West Auckland! Ya goto Cityguard at all?

Anyway, Fluff is all good if you don't have "I want to win this time!" grudge with your opponent!
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post #17 of 17 (permalink) Old 04-16-09, 07:50 AM
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Personally I'd say it depends on who and how your playing. If you want to be competitve then gameplay is obviously going to come before fluff as you take what you reckon to be the best units in order to try and win. That's what I've done with Chaos Marine army and ultimately it will probably become my tournament army.

That said it does mean that some of the cooler and crazier Chaos Marine units such as Dreadnoughts and posessed tend to get left behind which is a shame.

Some of my other armies such as the Crimson Fists are built along fluff lines, but its homegrown fluff. In the case of the Fists I'm building a post Rynn's world army.

Ultimately I'd say its upto you and how much you like a particular race.
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