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post #11 of 30 (permalink) Old 01-06-07, 01:43 AM
 
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Rending assault cannons and one of bigger ones is skimmers going more than 12" only able to receive glancing hits no matter what. That makes eldar vehicles so hard to destroy because first I need a glancing hit, followed by 2 6s. to blow it up. Or I can immobilize it and destroy it next turn. The tactic I've been using lately is to just shake them all and then shoot the troops.
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post #12 of 30 (permalink) Old 01-06-07, 03:12 AM
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Actually, they only have to move more than 6" for that to work

I dislike the Psychic Hood myself. Was the final nail in the coffin for my Thousand Sons.

one thing I want is the ability to split my fire everywhere, it makes no sense that a squad of 10 guard or marines or whatever all have to fire at 1 target with everything, is the guy with the lascannon not smart enough to realize maybe he would be better off firing at the massive tank looming overhead instead of the little man no bigger than a squat running at him, or is that far too complex for the 10yr olds?

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post #13 of 30 (permalink) Old 01-06-07, 03:26 AM
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The vindicare's ability is barely useful, I'm afraid.

He's got a less than 50/50 chance of actually inflicting a wound (50/50 if he hits, but he still has to not roll a 1 to hit, and I don;t think his gun has a very high AP)

Meanwhile, his weapon has no Str, so there's no chance of an instakill, ever. So against characters, he's at most an annoyance.

about the only thing he;s goodfor is taking out that pesky powerfist vet or exarch now and then, if you;re lucky. Or perhaps disrupting cohesion on a heavy weapon squad, forcing them to give up shots as they move back together.

Under ideal circumstances, if he always hits and nobody saves, he;s going to dish out about 3 wounds over 6 turns.

To that I say 'meh'

As for cheezy rules. Eldrad's redeploy rule is frustrating, but no more so than Runes of warding. Runes of Warding suck hard to come up against.

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post #14 of 30 (permalink) Old 01-06-07, 06:53 AM
 
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While rending is mean it depends on the situation, the assault cannon is broken but that is because it dishes out four shots! My vote for the most broken rule would have to be Siren, followed by Living Metal.
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post #15 of 30 (permalink) Old 01-06-07, 04:13 PM
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The webway portal which the dark eldar use, the DE vehicles are fast and well armed and to balance this they are fragile. Using the portal means they get to the fight without giving a chance to shoot.

I have no problem with good use of cover to achieve the same thing, good playing mate! But this free deployment with full move and assault is plain nasty!
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post #16 of 30 (permalink) Old 01-07-07, 05:57 AM
 
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doping madboyz is pretty bad.. yey my 7 point Ork with BS3 and S5.. how fair (even though i do it all the time)
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post #17 of 30 (permalink) Old 01-07-07, 07:20 AM
 
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Quote:
Originally Posted by the cabbage
The webway portal which the dark eldar use, the DE vehicles are fast and well armed and to balance this they are fragile. Using the portal means they get to the fight without giving a chance to shoot.

I have no problem with good use of cover to achieve the same thing, good playing mate! But this free deployment with full move and assault is plain nasty!
While nasty it sucks when you screw up portal placement, I tried a game using my dad's DE and botched the placement so all my raiders got shot to shit. :?
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post #18 of 30 (permalink) Old 01-07-07, 10:43 AM
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How could I forget promethium shells for the griffon.

In short it drops a pie plate which all units under it must fall back, even fearless. Costs around 100 points on a chimera chassis and has effectively unlimited no line of sight range.
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post #19 of 30 (permalink) Old 01-07-07, 06:32 PM
 
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i find that most units claimed to be cheesy arn't. Assult cannons? How can you deliver one of these to battle? An 80 point speeder with laughable armor, adn 105 point dreadnought, or a rediculously expensive terminator squad! Speeders and dreads can easily be taken care of.

As for siren, that is nasty. But go and get your dice. Roll 6 dice a few times. You don't always get that 1/6 odds. If he dosen't get them , then thats a big chunkof points for not.

Its still nast thogh.
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post #20 of 30 (permalink) Old 01-07-07, 06:35 PM
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Have you played with AC's? They are awsome on any way into battle.

And I don't think you can get the same power twice, you must re-roll so he gets siren.
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