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post #11 of 33 (permalink) Old 01-05-07, 09:23 PM
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Originally Posted by Lord Sinkoran
anyone else think the broodlord looks like kirmit the frog or is it just me and my silghtly insane friends?
I can see that in the face, yeah. :lol:

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post #12 of 33 (permalink) Old 01-06-07, 06:57 AM
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I play Space Marines, so I can't say much about the army having many huge flaws, but if I had to say one then it would be that Drop Pods are so cheap and Rhinos are so expensive.
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post #13 of 33 (permalink) Old 01-06-07, 12:17 PM
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yeah if Rhino's and drop pods were the other way round pts wise it would make alot more sense

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post #14 of 33 (permalink) Old 01-06-07, 06:24 PM
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The only gripe I have about the Imperial Guard is this:

We're known (and feared) for our tanks right? So why don't we have some special rule allowing us to take an extra heavy support choice or something like that, ala Iron Warriors?

There, rant concluded.

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post #15 of 33 (permalink) Old 01-06-07, 07:02 PM
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yeah i agree with cadian81st about the heavies.

also i dont like the way that the doctrines are unspecific about support squads - eg for carapace armour do you pay 20 points for the entire command platoon, for each support squad or can they even have it at all??
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post #16 of 33 (permalink) Old 01-06-07, 09:14 PM
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Guardians. Guardians. Guardians. Sorry for repeating my previous post about worst unit ever, but Guardians.

So completely unfluffy and useless. Gah they piss me off.
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post #17 of 33 (permalink) Old 01-07-07, 05:24 AM
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Rhinos are possibly the cheapest non-ork mobile transport in the game, so they do fine. Drop pods shouldn;t cost much more than they do because you;re already giving up half the points cost just for putting it on the board.

The Blood Angels codex is a mess.
Veteran Squads, Veteran Assault Squads and Honor Guard are all overpriced for us, considering none of them can have vetern skills.

Furiosos desperately need a venerable option.

The death company needs an overhaul. Either price them per model and let us buy them and arm them how we want or change the drafting rules to prevent abuse (no scouts, sarges must keep their wargear, so no naked vets, etc)

Let us have more regular scouts, for crap's sake. Taking heavy weapons away is no real loss for a CC-oriented army, but it'd be nice to get away from tactical squads

Make overcharged engines optional!

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post #18 of 33 (permalink) Old 01-07-07, 05:49 AM
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THe entire Ork army.

Codex hasn't been updated since 1999.

Ork buyz are suppose to be big tough monsters. 6+ armor save and the same strength as a guards man.

Need more looting options available.

We have no physic abilities need to bring back weirdboyz.

Need to be totally over hauled about the only thing I want them to keep is the BS 2. Its fun not being able to shoot straight.

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post #19 of 33 (permalink) Old 01-08-07, 03:22 PM
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Originally Posted by Frankenskid
Biovores can do both fire at a different target, and shoot different kinds of mines...... their seperate rule like the lictors lets them do different things, and why couldn't they shoot different mines... it's like having 2 guns, you can shoot your bolter, or your plasma pistol.
Nope. They have to shoot the same target. It sux. In the beginning of the section about spore mines it states they ahve to be placed as a cluster.

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post #20 of 33 (permalink) Old 01-08-07, 07:31 PM
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Chaos: Thousand Sons sorcerers are supposed to be unequalled in mastery of the Warp yet for the most part both Tzeentch and basic Chaos spells do not live up to measure. Matter of fact, the ENTIRE CULT blows chunks and is in dire need of a fix.

Tau: Utter lack of cc ability. I want my Hybrid and Static Tau lists to be just as effective as Mech Tau but this is not possible when a single HQ choice in any army can systematically rip through your entire army. Battlesuits (not Stealths tho) should have the ability to jump out of combat as well.

one thing I want is the ability to split my fire everywhere, it makes no sense that a squad of 10 guard or marines or whatever all have to fire at 1 target with everything, is the guy with the lascannon not smart enough to realize maybe he would be better off firing at the massive tank looming overhead instead of the little man no bigger than a squat running at him, or is that far too complex for the 10yr olds?

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