This really gets to me; all the poeple crying that Gw killed the craftworlds. Newsflash: they didn't. You can make any craftworld you want, only now they aren't borken like before. All the craftworlds are just as useable in spirit, though perhaps not as the exact same list. This is a good thing, since it's pretty much commonly accepted that most of the Craftworld lists were just too powerful. Now, you can use an old craftworld, or make your own, or anything else. You have what is perhaps the most freedom a codex player has ever experienced for creating his own army style ever. Craftworlds aren't dead, they just aren't broken. Fixing craftworlds and granting untoforseen freedom is, in my eyes, worth the invalidation of small parts of some lists exploiting a (mostly) overpowered codex.