SM? - Wargaming Forum and Wargamer Forums
General 40k This is the place to talk about everything related to Warhammer 40k.

Reply
 
LinkBack Thread Tools Display Modes
post #1 of 12 (permalink) Old 10-28-08, 06:24 PM Thread Starter
 
Join Date: Oct 2008
Posts: 64
Default SM?

So which space marines are better i dont really know lol i want them good for hand to hand combat and shooting from a distance =/

Blood ravens
space wolves
ultramarines


White scars (dont know if these are like ultramarines or different)
salamanders (dont know if these are like ultramarines or different)


so yeh which would be good and not so hard to learn too play but somewhat of a challenge ?

PS- forgot too include chaos space marines are they eaasy to learn, and paint lol?


Peace out

Last edited by n3wl1fe; 10-28-08 at 06:38 PM.
n3wl1fe is offline  
Sponsored Links
Advertisement
 
post #2 of 12 (permalink) Old 10-28-08, 06:32 PM
 
Join Date: Jul 2008
Posts: 994
Default

The (relatively) easiest to play would be any codex chapter like the Ultramarines and Blood Ravens. The other armies you listed are divergent from the codex and have their own special rules that make them unique. If you are looking for a CC oriented army, you might want to lookinto the Space Wolves or Blood Angels. Both have their own codex seperate from the main SM codex and have their own unique organizations and special rules to learn. If you want a blanced force with range and cc potential, you might think about doing an Ultramarine army or one of it's successors.
LeeHarvey is offline  
post #3 of 12 (permalink) Old 10-28-08, 06:59 PM
Senior Member
 
Cato Sicarius's Avatar
Cato Sicarius's Flag is: United Kingdom
 
Join Date: Feb 2008
Posts: 1,453
Reputation: 2
Default

White Scars, Salamanders, Ultramarines, and Blood Ravens are all the same rules-wise. The only "divergent" one is really the Space Wolves, and at the moment the first four I listed are the best in-game. The easiest to use would be Ultras I would say, due to the fact that they can pick anything and it would make sense in the army.

For instance, the Blood Ravens background says that they have a low number of tanks, so you couldn't really have a Land Raider, a Predator and a Vindicator in an army of Blood Ravens unless you're a "power-gamer", and don't really give a shit as long as you win.

On the other hand, the Salamanders prefer flame and melta weapons, so a Heavy Bolter won't make sense, and neither will a lascannon really.

The Ultras are all round good guys, and can pick anything and it'll still make sense, thus making them the most versatile and inevitably the most powerful.
Cato Sicarius is offline  
 
post #4 of 12 (permalink) Old 10-28-08, 07:14 PM
Senior Moderator
 
darkreever's Avatar
 
Join Date: Apr 2008
Location: New Jersey, little ways out of NYC
Posts: 6,993
Reputation: 25
Default

Well Cato, isn't it supposed to be that the Ultramarines are a perfect balance of everything? So if you go heavy in any area (like three heavy support, no elites, and one fast attack) and disregard the others then your actually not being as versatile as the Ultramarines are supposed to be. (Sure they can have access to everything, but they still have their own limitations just like White Scar, Salamander, or Blood Raven armies would..)

Damnation is paved on good intentions; subtle and sugar coated or blunt and honest
A hero is someone who steps up when everyone else backs down.
Popularity is what people strive for when they lack the strength to be themselves.


Seriously, is it really that hard to write reviews without spoilers?

Reporting Posts - read this
darkreever is offline  
post #5 of 12 (permalink) Old 10-28-08, 08:18 PM Thread Starter
 
Join Date: Oct 2008
Posts: 64
Default

awesome thanks
n3wl1fe is offline  
post #6 of 12 (permalink) Old 10-28-08, 08:44 PM
Senior Member
 
beenburned's Avatar
beenburned's Flag is: United Kingdom
 
Join Date: May 2008
Location: Lancashire, Lancaster
Posts: 883
Reputation: 1
Default

In current rules, salamanders are the same as SMurfs, but they used to have their own ruleset, for Armageddon I think it was. I liked that.
beenburned is offline  
post #7 of 12 (permalink) Old 10-28-08, 09:40 PM
Vaz
Senior Member
 
Vaz's Avatar
Vaz's Flag is: United Kingdom
 
Join Date: Mar 2008
Location: Manchester, UK.
Posts: 12,830
Reputation: 79
Default

As have been said, Space Wolves and Blood Angels are Hardcore Hand to hand, the Space Wolves being slightly stronger at ranged (Long fang packs, mainly), and the Blood Angels stronger at H2H.

For codex, there's no real difference. They have the same rules, and the Special Characters aren't all that 'Special' anymore because of 'counts as'.

However, there are many different builds of Space Marines. You might decide to go for combined arms, mounted in Razorbacks with Heavy Weapons, and the Men inside with Flamers etc, men left behind from Combat squadding with the Missile launcher/heavy bolter, the heavy Support taken up by Cheapo Predators, or complete assault units, 6 Tacticals, with a flamer in each and a 10 man squads, backed up by 3 10 man assault marines squads, with an LRC, with Assault Terminators, lead by Tooled up captain and Chaplain.



100% free webcam site! | Awesome chicks and it is absolutely free! | Watch free live sex cam - easy as 1-2-3
Vaz is offline  
post #8 of 12 (permalink) Old 10-28-08, 10:04 PM Thread Starter
 
Join Date: Oct 2008
Posts: 64
Default

awesome thanks guys
n3wl1fe is offline  
post #9 of 12 (permalink) Old 10-28-08, 11:44 PM
Senior Member
 
Cato Sicarius's Avatar
Cato Sicarius's Flag is: United Kingdom
 
Join Date: Feb 2008
Posts: 1,453
Reputation: 2
Default

Yeah but my point was that it would make sense that the Ultras are more versatile (if you make your army with background in mind; not if you a "power-gamer"). Besides, I've made a list with 1 Fast attack, 1 Elites, 1 Heavy Support, 2 HQs and 3 troops choices, makling it highly versatile in everything.
Cato Sicarius is offline  
post #10 of 12 (permalink) Old 11-06-08, 01:58 AM
Senior Member
 
beeny13's Avatar
beeny13's Flag is: USA
 
Join Date: Mar 2008
Location: chicago
Posts: 120
Reputation: 1
Default

well how about this, there are no rules differences between ultramarines/white scars/salamanders/imperial fists/raven guard/blood ravens

the main 5 are blood angels--dark angels--space wolves--black templar--everyone else(codex chapters)

of those codex chapters some have special characters that can change the way they play, ultramarines, white scars, salamanders, ultramarines, raven guard, ultramarines, and ultramarines.

even though they use the same rules for the majority, and the special character changes them slightly, each of the codex chapters have different backstories and preference of units and weapons. this doesn't mean every white scar army is the exact same, but it is rare to find many dreadnoughts and thunderfire guns when going with the idea of white scars.

so really the question is what do you want:
blood angels--lots of jet packs, death company with furious rending no pain
black templars--kill them they just charge faster, 20 man squads with scouts/marines
dark angels--fearless troop terminators with 1st turn teleport&bikers with homers and scout
salamanders--incredible flamers, hammers, meltas, close range high tech
space wolves--stubborn, counterattack, loose unit sizes, few jump packs, leman russes
ultramarines--10 in every unit, balanced
white scars--cheap, plentiful troop bikes
raven guard--scouts, speeders, bikes, assault squads, and drop pod dreads
legion of the damned--just an elite choice now with invuln save and slow n purposeful
iron hands--techno, lots of tanks, dreads, techmarines
red scorpions--forgeworld so they get cool stuff for less points, so many apothecaries
beeny13 is offline  
Reply

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer 40K > General 40k

Quick Reply
Message:
Options

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode



Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

 
For the best viewing experience please update your browser to Google Chrome