And that's fine, but if you're going to an organised tournament with the ITC/NOVA/Adepticon rulesets or with its' own FAQ and ban list rather than entering into a narrative campaign or one of the ridiculous Games Workshop-organised clusterfucks at Warhammer World, and you insist upon bringing some bad list with the new Deathwatch Kill Team and you just, like, want to build a narrative man, and fuck those WAAC jerks sure are uptight assholes and stuff, then you are a grade-A asshole for not only complaining that people who went to a tournament tried to win, but also for attending an event with a list that nobody else wanted to play. Well done, you made the event less fun for everyone involved; you, your opponents, the TOs who have to deal with the knock to the reputation, everyone.
only sith deal in absolutes.
the 'community' seems caught in a schism,
cut into factions, yet still one body.
gw is giving up the ghost, so to speak,
as it is directing itself into the 'we make plastic toys'
'buy the complete playset and receive free shipping'
wannabe hasbro mode.
it seems that
it is up to the people willing to put in the time and effort
to keep the creature moving.
and there seem to be two sorts of motivations driving these people.
we must admit, to each other,
that one without the other will die alone.
Well, I'm sorry that it upsets you that other people like things you don't like, but calling them pricks because they like playing with their war dollies differently to how you like playing with your war dollies is a bit silly.
you missed the point entirely.
a prickly inclination drives one's rules as written religiosity for self-aggrandizement,
not the other way around.
No, you shouldn't do well in a tournament. You should place highly in a painting competition, or a comp event with sportsmanship points (insomuch as anyone can place highly in that system, it's always a bit of a gamble as to who gets sportsmanship points and who doesn't). You should be respected for your care for the community and desire for fairness. But you shouldn't get to win tournaments just because you're a nice guy with a painted army, because a tournament shouldn't be focussed on those things. Many tournaments do have a set of awards for sportsmanship or painting or whatever, but the guy who wins the tournament is the guy who wins the most battle points/wins the most games by the biggest margin/scores the most victory points in his games or whatever else.
who said 'win'?
but, really, why not?
anyways, here, i take it that you mean the itc/nova/adepticon scene, so of course. THOSE tournaments.
sprotsmanship is a bit of a gamble,
because this is not a hyper competitive racketball game for MOST people,
and it is frustrating when the measure of success becomes so loaded towards exploitation and free capital. but, then again, these are the virtues that have risen in the usa to replace the ethic that founded the nation, and another reason that i don't miss it, living there, in a sort of shark tank.
Here we agree. The aim of a game is to win. The point is to have fun. Anyone who abides by only one of those two things is an asshat.
if this is true,
then we must encourage an environment in which both flourish together in the same room, no?
So can I; the first player. I want to see if my Guard Blob + Librarius or, when it's finished, Ultramarines Skyhammer can deal with massed Infiltrate and first-turn charges. You'd prefer to play against the second player - and that's absolutely fine. Neither of us is more right than the other; your preference to play in a more casual, perhaps lax environment with a focus on cool models and fluff instead of the rules of the game is no more or less valid than my preference to play against the first player and test my skill as a player of the game.
right. good. go for it.
frankly, i believe that this read on the game is due to the influence of card players.
of course, the usa loves card games... poker, magic.
which is kind of like playing with a ping pong paddle, for me.
i mean, even if you are great at ping pong,
it is still ping pong,
and the paddle still feels like a ping pong paddle in my hand.
it doesn't feel substantial,
and rather sounds hollow, like its airy balls.
cards are boring, for myself,
and this is why i liked 40k and man o war and necromunda and ...
because they were not card games.
now, why not just print the cards and set them on the table and move them around?
if people are just going to pay someone else to paint someone else's list
or worse, some unreasonable list which no one would really want to collect
unless they were some dentist's kid with too much pocket money and a needy ego
then why not just make it the card game that it really is?
i stack my deck against your deck and we toss off on some expensive board.
yeay, you win.