Since, after all, in the fluff Mutilators are the most common foot soldier of the Chaos forces.
Maybe you misunderstood the proposition.
The idea is that - when people in a given gaming community get together on the broken stuff - they can fix it by putting up for a vote a certain adjustment to a given unit/weapon/equipment/character/vehicle/ally.
I mean seriously, eldar with wraithguard in dark eldar transports SHOULD cost more because it is ridiculous.
once, a long time ago, i knew a guy who spent like 30,000 to break his car. it was so outrageously modified, it basically started destroying itself as soon as he turned it on... some people play games that way too i guess.
Anyways, the ITC already uses votes, and with computers and online real-time social networking potential here, this is a cool platform actually. for example, members could log in and every morning vote on adjustments based on public demand, and do it all on their phones... would be so cool. and easy enough to build.
Honestly: it sounds like an incredible amount of bookkeeping for an asymmetrical fix that in many cases won't help. An Eldar Jetbike list... look, it's running entirely common units, just every single model happens to have a scatter laser! Or wave serpents, in the last Eldar codex, before they were tuned down and every single other unit in that book was tuned up to as powerful as they used to be.
Some folks run a comp system that is.. difficult to balance. In the end it becomes a matter of who can balance not only the explicit limitations of the ruleset, points, and formation options, but also metagaming the metagame to recognize the under-comped units, and so on. It adds a recursive rabbit hole of scheming while making everyone's day rougher.
yeah, but ... not with tek-now-ledgy and some forward thinking proactive smart people ...
That's not to say it doesn't make some broken cheese-spam more palatable--it totally does, in many cases, even as GW moves further closer to releasing broken cheese-spam for every single army (seriously, have you seen those Wulfen rules?). I just think that a comp system for competitive balance is complex enough that you shouldn't try to rationalize it on the competitive side of things with a fluffy explanation, as that way lies, erm, inefficient and ineffective sorting rationale.
the point here is that such a scarcity coefficient can also be used to reinforce narratives in campaign and tournament settings, and opens up new ways to design events around themes, and finally, i do expect there to be an electronically bound social networked global 40k/30k/and??? community with the sort of integration afforded that makes the sort of direct democracy that i am talking about here an everyday occurrence.