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post #1 of 11 (permalink) Old 10-21-08, 09:48 AM Thread Starter
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Default Daemons under powered?

Does anyone else here feel that the Daemon army is fairly unexceptional? I have played numerous games with different army compositions and lost the majority of those games. I'm not the best tactician in the world but I'm a pretty good player. The army seems to add a lot of extra chances to screw yourself over with the dice.
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post #2 of 11 (permalink) Old 10-21-08, 10:32 AM
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they are very specialist and you need to make hard choices when making your army, i dont find them underpowerd

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post #3 of 11 (permalink) Old 10-21-08, 10:56 AM
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I don't think they are underpowered - although I am finding the switch from Necron to Daemon a bit tough.

The key seems to be that you MUST get everything to land as close to the enemy as possible, in large numbers, and get locked into CC fast. Once in CC you should be able to hit faster and harder than your enemy to win (Bloodletters all have power weapons and Daemonettes have many attacks and rending).
The alternative is to drop shooty units in cover and sit back. Lord of Change and Horrors and Flamers all have good ranged abilities and a much better inv sav than other daemons 3+ and 4+, rather than 4+ and 5+. AP1+2 and template fire, pretty nasty.

There is a lot of random chance in the Chaos Daemon army, but then that is Chaos. I have been playing small games vs BTs and got screwed by the dice every time. I still managed to get a draw every game though. Imagine how amazing my wins would have been if the dice had been on my side...
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post #4 of 11 (permalink) Old 10-21-08, 09:03 PM
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In my experience playing against Deamons, I'd say they are not underpowered so much as just difficult to play. I would say the most important key to victory with most Deamons is simply deployment. For some reason, most of the Deamon players I have seen are playing on a reactionary basis, Deep Striking in specific units to deal with specific threats, as opposed to using Icons effectively, bringing in the majority of your force in a coherent formation, and executing a battle plan. Those who do the latter seem to do fine with the army.


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post #5 of 11 (permalink) Old 10-21-08, 09:49 PM Thread Starter
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The whole deepstrike the entire army thing adds more chance to a chancy game. Plus Bloodletters are squishy. I drop in right next to a squad of marines, they rapid fire, and then almost my whole unit is gone. I can kill the marine squad off with about 2 or 3 bloodletters left but if that squad gets shot again (which they will get shot again) theyre toast.
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post #6 of 11 (permalink) Old 10-21-08, 10:12 PM
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The problem might not be your army, but how you use it.

Some squads are going to get killed. It happens. what do you use to support the assaulting squad? are you picking on the right squads? are you using a single mark list, or are you mixing them?

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post #7 of 11 (permalink) Old 10-21-08, 11:32 PM Thread Starter
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mixed mark. Only mark I dont feature very much or at all is Slaanesh. I dont field horrors because I have no money to buy them at the moment I know they would help. And I dont know any other way to use the army. Deepstrike near the enemy, pray for few casualties and then assault them and hope for the best. I love the army it just gets annoying getting mostly losses and draws.
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post #8 of 11 (permalink) Old 10-22-08, 04:35 AM
 
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Deep striking near the enemy isnt always best, deep striking away from the enemy and using cover to your advantage as always gotten me the win with the matches ive played with, but yeah strategically deep striking near and praying for the best isnt wise, best would be deep strike far, run into cover and hug cover with squishy guys, go head on at them with guys like plague bearers and blood crushers or head them off with really fast units usually slaaneshy
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post #9 of 11 (permalink) Old 10-22-08, 11:10 PM
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Quote:
Originally Posted by DaemonsR'us View Post
Deep striking near the enemy isnt always best, deep striking away from the enemy and using cover to your advantage as always gotten me the win with the matches ive played with, but yeah strategically deep striking near and praying for the best isnt wise, best would be deep strike far, run into cover and hug cover with squishy guys, go head on at them with guys like plague bearers and blood crushers or head them off with really fast units usually slaaneshy
i agree, i've always found that if you start a little further away, with the help of cover and some cunning you hit the enemy and your next wave are turning up behind combats, out of line of sight, to charge in and help
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post #10 of 11 (permalink) Old 10-23-08, 12:31 AM Thread Starter
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sounds like a good plan. Now if I can only get the other half of my army to arrive pre turn 5. ughhhh.
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