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post #1 of 9 (permalink) Old 11-15-15, 08:59 PM Thread Starter
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Default Facing a Ravenwing army with quite a few bikes

Hi all, looking at facing my mates Dark Angels Ravenwing list my CSM. Not sure what's in it, but I know he will be using a few bikes. Agreed on 1750 points but need some help with a list to hold my own. I know they get that double jink save and I've agreed to not use noise marines with their ignores cover but I will use the heldrake. I've got most models and loads of marines, cultists, bikes, berzerkers. Got 3 Vindicators, all HQs. Just not got defilers, forgefiend or maulerfiend.

Please throw anything at me as I'm so undecided and got to pot when I over think things.

Thanks, Jon.
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post #2 of 9 (permalink) Old 11-16-15, 12:20 AM
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Why did you agree not to use Noise Marines? They're just so perfect a counter to Jinking things.

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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post #3 of 9 (permalink) Old 11-16-15, 01:13 AM
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Nurgle Spawn are very strong at both making a good attempt at keeping up with bikes, and are very hard for the bikes to actually kill.
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post #4 of 9 (permalink) Old 11-16-15, 05:19 AM
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Originally Posted by Orochi View Post
Nurgle Spawn are very strong at both making a good attempt at keeping up with bikes, and are very hard for the bikes to actually kill.
Well, barring plasma. But they do make a good counter to grav.

Melee infantry like zerkers are a bad idea--no way to keep up. And his bikes will have the edge of a pile of special rules over yours (though I suppose you will have marks--higher I and FNP for Slaaneshi bikers sounds tempting...).

I would say bring your other main AP3 Ignores Cover weapon you have available, if Noise Marines are out and the Heldrake is already in--a biker Lord with the BBoS. And a lightning claw, probably, though a power fist might be useful if some Deathwing make an appearance... (or just cracking pesky artificier armor on a character)

Not having a Maulerfiend or two is disappointing, since those could crash right in real fast and make a mess of enemy biker squads. Hmm, Havocs with missile launchers for some nice krak shots? Oblits would also make for a decent swiss-army knife.

The Vindis... probably aren't a good idea, given how short a range they have and how easy that would make it for bikes to, say, get into side armor melta range (though they may have to jink to survive--still, then they assault in for HoW and krak grenades against your rear AV10). Or they might just get immobilized by grav while his hyper-mobile bikers dance around its threat cone for the rest of the game. The numbers might change a bit with multiple of those Vindis in overlapping fields of fire with bubble-wrap cultists to protect them from assault, and all, but... that's a lot of points and effort to get the best out of a match-up that isn't going your way from the start. Now, if you were up against a Deathwing army... provided you survived their alpha strike (say, started the Vindis in reserve so the Termis didn't DS into their rear/side arc with cyclones), they would wreak all sorts of hell.

I might go Crimson Slaughter for a Balestar sorc--if you are ML3, you have a fair shot at rolling up Perfect Timing to give those MissileHavocs some Ignores Cover. And if not, well, Prescience is never a bad thing.

With their tough bodies and double cover/armor saves, combat with AP3 weapons feels like the place to be... just it's hard to see how to get there, without Maulerfiends and with your own bikes looking pretty basic next to the heap of special rules theirs get.

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post #5 of 9 (permalink) Old 11-16-15, 06:39 AM
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Originally Posted by ntaw View Post
Why did you agree not to use Noise Marines? They're just so perfect a counter to Jinking things.
Why did this even come up? It's not like I if running a green tide with my orks ask my opponent not to bring any blast, big blast, templates? He can't be overconfident what his army can do.

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post #6 of 9 (permalink) Old 11-16-15, 07:36 AM
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It's a "I have an interesting specific rule, so I would not like to face something that could bypass it" kind of deal. I happened to make such in the past, but felt swindled too often.

Have you negociated something in return ? Like no grav weapons, for instance ?

Whatever ... Bikers with an Icon of Excess or Screamers (if you're playing with Daemon allies), or a definite Psychic advantage (with Telepathy or Divination) are maybe some ways to go.

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post #7 of 9 (permalink) Old 11-16-15, 09:56 AM
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no noise marines. yeah. just swap armies and see how fun it is.
If he want to crump you, totally legit!

My take at the list would comprise 1 CAD with, token sorceror, token cultists tax, 2 forgefiends, 2 heldrakes, 2nd CAD bikerlord with fisticlaws, 2 nurgle spawns units, cultists tax, 2 autocannon havocs unit.

Give or take 1700 pts, still have room for 3 unmarked spawns or some melta bikers of yours.

But honestly, who would go to a gunfight with a just a sling? just bring some damned noise marines and sonic dreadnought and laugh maniacally!

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post #8 of 9 (permalink) Old 11-16-15, 10:32 AM
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Can you bring Cypher and a coterie of your own plasma guns, along with a sorcerer to cast magical ignores cover?

Or surprise him and bring eldar. SURPRISE!

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post #9 of 9 (permalink) Old 11-16-15, 10:33 PM Thread Starter
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Some great info cheers. I suggested not using noise marines to give him his first try with mostly bikes. I do have cypher. Hide him in ruins for a 2+ cover save with Chosen plasma. Tempt him in for the extra points then cc him to death. I need to get better with the psychic phase. A daemon prince may do the trick but not used him for a long time. Possibly never in 7th.
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