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post #1 of 6 (permalink) Old 08-12-15, 06:15 PM Thread Starter
Grand Lord Munchkin
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Default Getting Back Into the Swing of Things.

I've been largely out of the loop as far as the game side of 40k since maybe early to mid 2012, but I've recently gained back my enthusiasm for the game and I'm looking to get back into the swing of things. First things first, I'm going to be revamping my space puppies! Problem is that I've got no goddamn clue what the state of the game is like. To rectify that, I'm looking to you people to fill me back in, and I've got a few questions for y'all. How does the current state of the game compare to where it was during mid 5th edition? What do I need to worry about on the game board, and what is the current meta like (I know that's a bit of a hard question to answer, but do your best)? And, final question: what units should I be looking at while I'm upgrading?

I appreciate any answers that y'all can give (so long as they're not horse shit(this is me being sarcastic; don't fret about it)).

Last edited by gen.ahab; 08-12-15 at 06:46 PM.
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post #2 of 6 (permalink) Old 08-12-15, 06:26 PM
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Well the turns and some rules are a bunch like Fantasy now.

Move, psychic, shoot, assault.

That's the big one for me!

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post #3 of 6 (permalink) Old 08-12-15, 09:23 PM
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Welcome back I guess? Now, get those brushes out! *cracks whip!*

Originally Posted by Jace of Ultramar View Post
I think Tawa is a temporal entity that exists outside of the hobby/modeling timeline. Essentially, he's the Heresy Online equivalent of a Time Lord... which is kinda hilarious and frightening all at the same time.
"God-Emperor? Calling him a god was how all this mess started."
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post #4 of 6 (permalink) Old 08-13-15, 02:25 AM
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Some things you need to worry about:

things with 2+ cover saves
flying vehicles and monsters (though that Stormfang flier is badass)
Hull Points on vehicles and AP2/1 being necessary for Explodes! results
occasionally (multiple) squads of daemons being summoned
the Psychic Phase in general (Invisibility is a bitch)

...all I can think of off the top of my head. Space Wolves are great though, you can make some pretty strong stuff out of that Codex.

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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post #5 of 6 (permalink) Old 08-13-15, 05:33 AM
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Imperial Knights.

Originally Posted by neilbatte
if you squint the Sigmar stuff doesn't all look like the love children from a Necron and Blood Angel orgy.
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post #6 of 6 (permalink) Old 08-13-15, 06:59 PM
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Imperial Knights, the Psychic phase and the summoning of Daemons that can follow, Grav in general, vanilla marines now have Chapter tactics, Decurions/Demi Companies/War Hosts, Eldar having Strength D weapons and Wraithknights being Gargantuan Creatures, Necrons are now rather resilient - more so, two/three new armies - Adeptus Mechanicus Skitarii/Adeptus Mechanicus Cult Mechanicus and Khorne Daemonkin, formations giving either free upgrades or transports.

Thats most of the changes of the top of my head.

Originally Posted by Tawa View Post

The Old World just became a fart in the bath.....
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