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post #1 of 19 (permalink) Old 06-14-15, 03:27 AM Thread Starter
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Default Skyhammer Annihilation formation

So I saw this and it looks amazing! I love the idea of DS 2 groups of 10 marines and assaulting first turn. Question I have though is, is this only a web formation only, or will this be in the codex?
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post #2 of 19 (permalink) Old 06-14-15, 04:15 AM
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Don't know, but I'm seriously considering using it for my BA, using codex SM units painted as BA and allying with the rest of my army.

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post #3 of 19 (permalink) Old 06-14-15, 04:28 AM Thread Starter
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Don't know, but I'm seriously considering using it for my BA, using codex SM units painted as BA and allying with the rest of my army.
totally my thoughts!
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post #4 of 19 (permalink) Old 06-14-15, 04:42 AM
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totally my thoughts!
Only question is which chapter tactics would best.

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We don't need to use any military force to defeat the imperium, we'll just send GW legal at them. As soon as they see the first sign of a thunderhawk gunship, their IP infringement addled brains will go into meltdown - they'll smash everything out of the sky with cease and desist letters.
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post #5 of 19 (permalink) Old 06-14-15, 04:59 AM Thread Starter
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if only it could be sang guard as a option for the assault marines lol
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post #6 of 19 (permalink) Old 06-14-15, 09:31 AM
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hell I dont need SG, Id be happy with just using my BA ass squads red thirst, but if nout Ill prob use ultra tactics

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We don't need to use any military force to defeat the imperium, we'll just send GW legal at them. As soon as they see the first sign of a thunderhawk gunship, their IP infringement addled brains will go into meltdown - they'll smash everything out of the sky with cease and desist letters.
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post #7 of 19 (permalink) Old 06-14-15, 10:17 AM
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I think that Ultratines for the rerolls and Salamanders for getting Shred on your Flamers (because you're bringing your Assault Marines as 5 dudes with 2 Flamers) are the best options in-Codex, but the Forge World chapter tactics contain an absolute gem in the Fire Hawks chapter tactics. Any Sergeant can bring Hand Flamers for 5pts per, and all Flamers get +1 Strength on the drop. Bring the Devastator Squads as 10-man units and Combat Squad the Heavy Weapons into one squad and the Gunslinger Hand-Flamer wielding Sergeant into the other. Each Sergeant drops a pair of Str4 templates on something, the Heavy Weapons nuke a monstrous creature or vehicle or other expensive target, and the Assault Squads pile even more pain onto enemy infantry with a pair of Str5 Flamers and a pair of Str4 Flamers per unit - brutal!
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post #8 of 19 (permalink) Old 06-14-15, 04:57 PM
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Each Sergeant drops a pair of Str4 templates on something
If only Gunslinger let you fire them both for Overwatch. Good call on those CTs.

It will never sit right with me to ally in vanilla marines for assault troops in my BA no matter how tempting the rules GW dangles in front of me.

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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post #9 of 19 (permalink) Old 06-14-15, 05:25 PM
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I have the codex and its not in there, to answer your question. Other good chapter tactics could be Ultramarines for TL devs on the drop, or imperial fists for tank hunters.
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post #10 of 19 (permalink) Old 06-14-15, 06:31 PM
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Raptors gets you Rending Heavy 1 Bolters on your relentless Devastators. Granted, it is only 5 Bolter Shots, but they have the Stealth rule as well.

Carcharadons brings you Rage if the unit you take down first turn is killed/falls back. (But comes with awkward interactions as even Imperial allies (including Carcharadon detachments) treat you as Desperate allies.



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