Yeah, Raven Guard only get Shrouded if they begin turn 1 on foot, which sucks balls. I mean, sure, 3+ your guys have +3 cover on turn 1, but that can be reduced if not negated by Searchlights (and fuck you if you're playing Tau or Dark Eldar) and compared to army-wide Hit and Run or two turns of army-wide re-rolls to hit?
Assault Marines are still crap, and Vanguard now get re-rolling charge built into their rules so Winged Deliverance only gives them the HoW hit rather than giving them a larger charge distance.
I'm truly sorry for you, all Raven Guard players. That's what, at least two books in a row you've been shafted, and the only good thing they had in 5th was Shrike infiltrating some Hammernators - because, y'know, the fluff didn't matter anyway.
At least Scouts are Ws4 Bs4 so you can run better Scout-heavy armies, but still not Raven Guard specific (I guess the first turn Stealth and Shrouded in the 10th company formation is a thing? 2+ cover in ruins instead of 3+? But you don't get it if you bring Storms, which are great)