So, as a side topic that sort of evolved out of a different thread
I had mentioned that I actually liked the old/original Force Organization Chart, and well, A "debate" of sorts kind of emerged that I found interesting.
personally i hated the old FOC..it was too restrictive..i always thought i wish i could do this or that..
I disagree with this. If you want to run a 1st Company army, or a 10th Company army, or a Biker army, you should be allowed to do that. Not all Space Marine forces consist of Tactical Squads, or even have Tactical Squads. Not all Necron dynasties rely on Warriors.
If I could have a choice between modern Formations and the FOC swaps of 5th ed, I'd totally pick the FOC swaps as it allowed you to make a themed force without having to bring certain units and more importantly, didn't limit you in bringing other units.
So I was wondering, how would you see your favorite factions Force Org chart to be laid out?
Rules for this little Game
Must have 17 Slots - No more no less (2 HQ + 6 Troop + 9 Elite/Fast Attack/heavy Support = 17) for a level playing field.
1 HQ must be mandatory, 2 additional slots are also mandatory
Chapter/Faction Specific force orgs are ok - So you can have a "Space Marine" force org (which looks like the default one IMO) as well as a "Black Templar" Force Org chart
Force Org swaps are in play if wanted - Explain
You are granted to have 1(One) Army wide special rule as a bonus (Such as the BA one where they get +1 Initiative when they charge)
I shall await to see the creativity flow.