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post #11 of 30 (permalink) Old 12-15-14, 01:53 PM
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It looks to me like he's not even using the Experimental Rules properly.

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post #12 of 30 (permalink) Old 12-15-14, 02:23 PM
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Terribly sorry, I'm thinking of the R'varna; a 260pt Riptide with an extra Wound and T7 at the cost of losing the Jet Pack, with a Flechette Discharger and 2 Pulse Submunition Cannons - 60" Str6 AP4 Large Blast Heavy 1 Cluster Fire (gains Strength 7 and every model under the template is hit twice if firing at any Bikes/Jetbikes/Beasts/Cavalry/models with Very Bulky, and Str8 and every model under the template is hit three times if firing at Extremely Bulky models/Fortifications/Vehicles) and a NOVA Reactor with 1. 3+ Invuln 2. Fires each Submunition Cannon twice, can't fire in 'the subsequent turn' which technically just means you can't Intercept with it 3. 6" bubble of S2 AP5 Haywire and 4. Gains Fleet and runs 2D6" instead of D6".

http://www.forgeworld.co.uk/Download...a15-1-2014.pdf

But it definitely doesn't have that many Haywire shots.

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post #13 of 30 (permalink) Old 12-15-14, 05:35 PM
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Aren't they in IA3 Taros 2e? Don't have that yet.



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post #14 of 30 (permalink) Old 12-15-14, 05:57 PM
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Aren't they in IA3 Taros 2e? Don't have that yet.
It might be, but this is certainly one set; the previous set of experimental rules had it at AP3, benefitted from Storm of Fire, and could take any of the Support Systems a normal Riptide can take (rather than being limited to Positional Relay and Stimulant Injector).

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post #15 of 30 (permalink) Old 12-15-14, 06:12 PM Thread Starter
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Honestly I never asked to see the rules, it's a small local tournament and I haven't played in 3 months so I figured it was something new from a FAQ or formation. Only two had the haywire rules, another one was T7 and his "commander". My list was bound and don't consider it cheese because I have never won the tournament using knights, only playing AM as a matter of fact. I've only used knights 3 or 4 times in any of my games but wanted to get use to them as I plan on using the Adamantine Lance formation in an 1850 list, although I might be better off with just a pure drop pod list instead. I'm not a super competitive player, I enjoy the painting aspect mostly, but I want to get the most out of the money I've spent so I figured I'd use what I got.

I asked him to play a 1850 game this week but I will certainly ask to see the rules for his riptides before hand now and probably bring a more balanced list. I'm experimenting at the moment so I'd like to find a nice balanced 1850 list for my February tournament...my search continues

Thanks all for the feedback! The more you know

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post #16 of 30 (permalink) Old 12-15-14, 08:19 PM
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Here is where my apprehension for playing this game even semi competitive...you have to know your opponent's rules almost better than they do, and with the cost of the codices and the sheer number of them and other supplements, even the digital ones being as they are makes this a bit tough to do these days

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post #17 of 30 (permalink) Old 12-16-14, 12:59 AM
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Quote:
Originally Posted by HokieHWT View Post
I asked him to play a 1850 game this week but I will certainly ask to see the rules for his riptides before hand now and probably bring a more balanced list. I'm experimenting at the moment so I'd like to find a nice balanced 1850 list for my February tournament...my search continues
Well, bear in mind that that same Riptide can also fire a S6, Torrent 6" flamer, too--that's AP3 Heavy 1, or AP2 Heavy 2 Gets Hot. So it can not only melt any vehicle with 3 S8 shots that also apply a Haywire hit each (3+D3 if Nova Charging it), it can also deal with any single infantry squad by dual AP2 Baleflamering in any direction. After Swoop-jumping like an MC, so the limited mini-torrent and 12" S8/Haywire guns limited range is less meaningful.

But oh no, it's not broken (loyal Tau players insist), since it costs 33% more than a normal Riptide and has one fewer wound! Forget that any unit that gets within 36" of it gets melted, unequivocally, and it's a hard counter to every single unit type in the game. You can shoot at it with lascannons, right?

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post #18 of 30 (permalink) Old 12-16-14, 01:26 AM Thread Starter
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Originally Posted by Mossy Toes View Post
Well, bear in mind that that same Riptide can also fire a S6, Torrent 6" flamer, too--that's AP3 Heavy 1, or AP2 Heavy 2 Gets Hot. So it can not only melt any vehicle with 3 S8 shots that also apply a Haywire hit each (3+D3 if Nova Charging it), it can also deal with any single infantry squad by dual AP2 Baleflamering in any direction. After Swoop-jumping like an MC, so the limited mini-torrent and 12" S8/Haywire guns limited range is less meaningful.
This is exactly what two of them were! You are the all knowing and powerful Mossy I'm think centurions with grav-cannons and drop pods with grav guns as I don't have too many lascannons...oh how I miss my Steel Legion

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post #19 of 30 (permalink) Old 12-16-14, 01:31 AM
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Low model-count in Centurions means that your opponent can only get 6 S6 AP2 hits on you, assuming they don't get hot at all--your squad might actually survive the volley from one of them. Well, part of your squad. A mini or two, though no invuln hurts, there (assuming no 4+ power from Tigurius). And they have a 24" jump vs your 24" range totally: they can jump in and mini-torrent from out of your whole range.

And that's only one of your opponent's two of them.

(aren't I just a little ray of sunshine w/r/t this unit?)

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Last edited by Mossy Toes; 12-16-14 at 01:33 AM.
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post #20 of 30 (permalink) Old 12-16-14, 01:34 AM Thread Starter
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Grrrrrrrrr....so how does one deal with Riptides other than lascannons? This is why I miss my Vendettas. I was thinking of putting the centurions in a land raider....

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