Join Date: Apr 2011
It's not a total loss, not at all. It's still got more than decent options in each slot, BUT... at best 1 in some of them.
Terminators are now our only troop choice. Strike squads were barely decent last book because of the razorback MSU configuration. With the nerf to psycannons, you won't see them around, so only 1 viable choice in the troops section.
Terminators are pretty decent now though. At 33 each, you can keep the costs down to around 200p for a squad, depending on weapon loadout. Not a bad deal. Even with halberds, they now strike at S7, so that's still nasty for tanks. At only 2 points, I still think halberds are good.
Best part about troops though: you'll only need 1 with the new formation. GKs just don't get to rely on objective secured... It's not their thing anymore. You'll just have to learn to shield 3" away from objectives with your terminators or other models.
Purifiers are better... Plain and simple. Even with the nerf to the psycannon, I still like the prospect of 5 purifiers in a rhino driving around, casting their nova and using their flamers from top hatches. Very niche unit, but still good. Also a good source to put some teleport homers if you are playing heavy on deepstrike. ML2 and their base spells are nice. I like the idea of pyromaniacs. And the cost for that setup is more than reasonable at 180 with Teleport Homer.
Dakkadreads took a punch. They can still work if you use a landing platform with comms relay (almost mandatory if you ask me in heavy Deeptriking armies). You need something to "operate" the comms relay, so dakka dreads do this nicely and will have a 3++ on that platform with a long range still. So don't discount them just yet, you can still deploy them as far back as possible and use him to call in your guys. Although a vindicare could do this too with his obscene range now with ADL + Comms relay.
Palladins are very solid "mini-stars". 5 of them deepstriking with 2 psycannons and the weapon loadout of your choice, along with a cheap apothecary is scary stuff for your opponent... They suffer from limited mobility, but so far, they are clocking in at around 350p in my builds. So you are definatly not putting all your eggs in one basket with them and they'll still count very highly on your opponents threat list if they just show up at his door.
I think interceptors will work in some builds. I dont' gravitate towards them instinctively (they are still only PA and with some weapons, they are starting to get really close to new terminator costs), but some do for their speed. Definitely usable in shunt based lists however... and if you use a teleport homer, you can get a really nice flamer attack in to harass backline units of the enemy.
Storm raven lost mindstrike, but I don't think that'll be that bad... The new culexus assassin might make some people anxious to still invest heavily in psychic based deathstars (the one niche the stormraven previously had). So swapping out to more anti-tank missiles might not be the worst thing in the world if you ask me. Also, I think that a homing beacon on that thing can really help shunt based armies who want to rely heavily on last turn objective grabs... His ability to go hover mode , using his large footprint and 6" teleport bubble might just give you a few surprise moves on your opponent to grab 2 objectives seemingly out of nowhere.
Only 1 real option. But boy... what a good option! Don't think this needs a lot of explanation.
The purgation squad is purged from any build now... It's the one "joke entry" every codex must have, it's in a GW dev contract... *nods*
I still don't see the point in either crowe or BH champs... They challenge people... and costs tons. Maybe Crowe if you want to get his nova spell in. If paired with some purifiers for 2 nova's out of tophatch? Maybe... Still meh if you ask me.
Both Draigo and Stern have their uses, mainly for their base spells. Infinity gate base on draigo can make for some fun gameplay with allied in centurions, and basic sanctuary on stern will make him see use too (just imagine that guy pairing up with TH/SS allied termies). I'd hate to see imperial fists with Lysander and then this guy working in tandem... Not to mention that GKs can teleport in teleport homers in turn 1 to teleport in more teleporting SM termies! Madness ;)
Librarians are just plain good. Doesn't really need an explanation I guess. Techmarines don't float my boat.
I had an AMAZING time at fightclub.
I arrived a bit late, so I missed the introductions, but man... I had an awesome time at fightclub! 10/10 I would recommend fight club to anybody!