Join Date: Mar 2011
Location: In Midnight Clad
After a quick read it seems a little bland. I'm not one for bashing rules books as I think there are positives and negatives in any rules sets and it is up to us to make it work. Although as I said, I find it a little lifeless and dull. A good few of the interesting and fun toys are gone.
Psychotroke and rad grenades are gone, whilst not game breaking I thought they were fun nonetheless. Mindstrike missiles are gone too. We all know the inquistion is gone from the book as are the assassins. Mordrak is also gone. Psybolt and Psyflame are gone too.
I noticed that sanctuary has changed from any enemy in the last book to being more daemon specific only now as well as a few more obvious changes to the psychics.
There is no longer a plus 1 to your invuln save for having a plain nemesis sword.
The stave is provides 'adamantium will' and is no longer a combat invuln any more. The halberds add plus 1 strength not plus 2 initiative.
I think the Heavy psycannon is better on the Dreadknight now as it will get all the shots off, I was never keen on the template previously. Other than that the psycannon is very poor for powered armoured units unless your guys stand still. A 12" range when moving is pretty bad in anyone's estimation especially when you are limited for long ranged heavy weapons throughout the army.
Its an OK book I guess but a little lacklustre and has the feel of being for the purpose of use as allies. I think the removal of quite a few of the interesting things has taken a bit of the character out of them in my opinion.
Last edited by Lanfear; 08-25-14 at 12:00 PM.