Senior Member
Join Date: Apr 2015
Location: Newcastle Upon Tyne
Posts: 129
Reputation: 7
Personally I run the following:
Sergeant with TH/SS
Fisticlaw
Claw / SS
Claw / Claw
Claw / Claw
I also like to throw in a Chaplain with Swiftstrike & Murder ( RG Relics).
As I use RG CTs I almost feel obligated to run around with jump packs, but I can definitely see the potential of this squad without the packs and just throwing them in an assault transport. The build I use above is generally for dealing with anything without a 2+ save, be that either counter attacking deep striking nasties, or charging up the flank shredding things.
Any spare points just throw in a melta bomb or two. They won't solve all of your problems (Hi Wulfen!) and occasionally your opponent will decide he wants them very, very dead; but that usually just means less pain for the rest of your army, so look on the bright side.
I have played with the RG formation that lets you deep strike and charge these guys. I've only done it a couple of times, but I've generally found the psychological effect it has on your opponents play is far more valuable than the actual damage output these guys get from it -if you can pull it off.