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post #21 of 24 (permalink) Old 05-09-14, 06:20 AM Thread Starter
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What weapon does everybody take or seen taken on the Razorback? Does anybody think it's too expensive of an upgrade? What loadout do people usually take on them, combat squaded or otherwise? When taking the full or combat squad with a Rhino how useful are the two firing points?

Lastly does anybody share my view that tactical squads are defensively weak and rather easy to kill for most things in the game?

I apologize for all the questions but I'm trying to get as much info and experience as I can on these guys to find a way to use them efficiently, if it's even possible.

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post #22 of 24 (permalink) Old 05-09-14, 11:56 AM
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I don't think tac squads are defensively weak mate, 3+ save is nothing to be sniffed at, not many rank and file squads have that kind of armour and they've got a decent ld value too so they won't run away too easy. Add that to a fair initiative value and you've got a fairly decent defensive unit, just try to take lots of them if your defending. Granted their are ap3 weapons out there but so what? You have to take the rough with the smooth, that's what cover saves are for.

Razorbacks? I know it's cliché but depends on how you want to play and who your main opponents are, fight horde armies a lot? Take assault cannons, face flyers or tanks? Take lascannons, your enemy field a lot of termies? Take the plasma option.

I personally wouldn't take rhinos, if you want a transport to get them into the thick of it then drop pods are the answer I think
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post #23 of 24 (permalink) Old 05-09-14, 09:31 PM
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Originally Posted by Tyreal Ardeus View Post
What weapon does everybody take or seen taken on the Razorback? Does anybody think it's too expensive of an upgrade? What loadout do people usually take on them, combat squaded or otherwise? When taking the full or combat squad with a Rhino how useful are the two firing points?
I always bring them with Lascannon/Plasma Gun on the few occasions I use them. Gives it duality and matches the Plasma Gun dudes inside, as well as being impossible to destroy with one Weapon Destroyed result and being, well, really rather neat at killing heavy infantry. Fire Points on a Rhino were great in 5th, where you could sit in your metal boxes and be invincible, but nowadays I seldom find a situation where I'd rather stay in the Rhino than get out - I'm either moving at Cruising Speed to get to where I need to be, or I'm disembarking and shooting at dudes. Rhinos are great transports, but not great mobile fortresses.

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Lastly does anybody share my view that tactical squads are defensively weak and rather easy to kill for most things in the game?
No. Compared to a unit of Tyrant Guard, then yeah, but as far as Troops go then Tactical Squads are pretty resilient - T4 will save you a lot of headache from small arms, and Power Armour is underrated. There's also a hidden resiliency in the fact that Marine squads are still functional at 10% or 20% starting strength - a lone Marine can go and annoy something with Krak Grenades and take objectives, and will always stick around to do so because of ATSKNF. Most other armies cannot do this.

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post #24 of 24 (permalink) Old 05-09-14, 10:27 PM
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Dammit! This thread has made me want to do what I call a basic army, all tactical squads, some in rhinos backed up with predators for anti tank. Would take ages to paint
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