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post #11 of 24 (permalink) Old 05-03-14, 03:56 AM Thread Starter
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Yeah my current list has one tactical squad and one scout squad for more vehicles with IWND. Been giving thought to shaking that up though.

Anybody else have anything they'd like to comment on? Any opinions?

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post #12 of 24 (permalink) Old 05-04-14, 03:13 PM
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I laugh at puny tactical squads and crush them beneath my AP3 pie plates...

When facing guard/militarum tank or arty lists, either drop pod in close to take objectives within reach of melta (preferably not drop pod assault either, let a dred drop in first to clear out the defences) or hide them in reserves and behind cover until you can bring them on mid to late game to seize your own objective. In this latter, a combat squad is probably acceptable - there's no way I'd deploy one turn one personally.

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post #13 of 24 (permalink) Old 05-04-14, 05:38 PM
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I think it depends a lot on the chapter tactics.

Ravenguard you can scout move x5 man squads in rhinos or razorbacks to the edge of your opponents deployment zone in 1 turn (if you go first), then unload with plasma gun and combi-plasma, melta/combi-melta or gravgun/combi-grav gun.
Salamanders Tacticals work well with flamer/combi-flamer. Or if you have Vulkan that expands to drop pod melta/combi-melta tacticals in pods (though I prefer reserving pods for command squads with melta guns and having x5 man assault squads without jump packs with x2 flamers in a pod: Cheap and effective.)
Imperial Fists boltguns/heavy bolter tacticals are nice with Bolter Drill.

Not sure about other builds with the other chapter tactics, I have never looked into it.
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post #14 of 24 (permalink) Old 05-07-14, 10:57 PM Thread Starter
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I see that people have very different ways of using them. Anybody take a 10 man squad, combat squad it, put one half in a rhino or razorback and have the other sit somewhere with the heavy weapon? Does it work well?

“This is our next objective, our next battle, our next war, brothers. It is there that we shall teach the enemy the wrath of mankind, the wrath of our beloved emperor. With boltgun and chainsword shall we strike the enemy down in righteous vengeance. Our foes will know fear and death, for we are the emperor’s fury! None shall stay our wrath!”

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post #15 of 24 (permalink) Old 05-07-14, 11:12 PM
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that is an acceptable strategy. 10 man, meltagun, plasmacannon/missile launcher, razorback. combat squad, profit.
costly, yes, but really flexible and threatening. with 220 pts you have a lot to answer hordes and vehicles. complement this with some devastators or bikers and you can be ok.
Tac squads, used this way, can be useful to support a trio of vindicators. razorbacks covers them, unloading tac squads as fit to stop enemies or to neuter armoured threats or capture objectives. usually the cover given should be enugh to let the vindies reach midfield. so units as above + 3 vindie (with stormbolter) 660+390= 1150 for the whole troop lot and heavy support lot. not bad. of course, if we are talking about cheese, just drop pod them or leve the marines on the shelf. you need bikers, and many. sorry for spelling, i'm not properly sober right now.

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post #16 of 24 (permalink) Old 05-07-14, 11:20 PM
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To continue this thought of using RBs with combat squads, consider if you will:

10 man Devatator squads CS'd so that the 5 bolter marines are in the RB rushing up.

Thin as fuck- but if you roll 'Big Guns Never Tire'....wahoo! Scoring units everywhere.

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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post #17 of 24 (permalink) Old 05-07-14, 11:30 PM
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Default Tactical Squad Usefulness

My favorite is the Ultramarines twin-linked alpha strike.

For anti-tank, melta, combi-melta and lascannon in a drop pod. Combat squad the 2 meltas into the drop pod while leaving the lascannon in the backfield.

Against infantry the same strategy works with flamer, combi-flamer and missile launcher.

Against heavy infantry plasma, combi-plasma and plasma cannon.

When just trying to put a scoring unit on the other side of the table I go for 10 Sentinels of Terra with flamer and combi-flamer. Their bolter drill is amazing at presenting a constant backfield threat.

Last edited by NathanJD; 05-08-14 at 12:49 AM.
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post #18 of 24 (permalink) Old 05-08-14, 01:12 PM
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Personally, I like Tactical squads. So much to the point that I will field 5 or 6 and just sprinkle in other things for flavour like Predators, Vindicators, and Stormtalons. But, I also use IF Chapter Tactics and typically my Sgt will have a Stormbolter. Special weapons usually don't make it into the squads depending on the support they're getting, be it Vindicator or Predator.


Edit: imagine how many you can potentially run if the Unbound Army rumor is true for the new edition.

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post #19 of 24 (permalink) Old 05-08-14, 03:26 PM
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This Unbound army option has much potential. It's encouraging to play only models that you like/want to.

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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post #20 of 24 (permalink) Old 05-08-14, 05:16 PM
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Quote:
Originally Posted by Tyreal Ardeus View Post
I see that people have very different ways of using them. Anybody take a 10 man squad, combat squad it, put one half in a rhino or razorback and have the other sit somewhere with the heavy weapon? Does it work well?
This is how I use most of my Tac squads. I like my razorbacks, so I push them forward with mid-field/back-field objective grabbing combat squads with special weapon (melta or plasma usually). The remaining combat squad plays footslogging backfield objective holders and act to support my Devastators and other heavy weapons.

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