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post #1 of 16 (permalink) Old 04-25-14, 03:24 PM Thread Starter
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Default WWYD?: If Everyone Was Battle Bros

Purely for the sake of having a chuckle whilst dumping the contents of your bowels...

If, on the allies table, every army/supplement/detachment/whatever counted as Battle Brothers with each other, what crazy, fun, overpowered, or otherwise cool combinations would you take?


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post #2 of 16 (permalink) Old 04-25-14, 03:28 PM
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4th Edition Black Templars and SoB. LET THE PROMETHIUM BURN IT TO A CINDER.
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post #3 of 16 (permalink) Old 04-25-14, 04:00 PM
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Orks and deamons, chaos orks!

Good to be green

Barks Dakka Ladz: W3-D2-L3
Altansar Eldar: W3-D0-L2

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post #4 of 16 (permalink) Old 04-25-14, 04:09 PM
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Quote:
Originally Posted by Moriouce View Post
chaos orks!
I have two of them somewhere

All right, but apart from the sanitation, medicine, education, wine, public order, irrigation, roads, the fresh water system and public health, what have the Romans ever done for us?
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post #5 of 16 (permalink) Old 04-25-14, 04:14 PM
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Venomthropes, and make my KFF a 3+ cover save.

Eldar, and get Twin-Linked on all my Shoota Boyz.

Inquisition, for Hammerhand to make Boys Str4 (5 on the charge) and Tome of Vethric to give them Scout and Hatred.

Space Marines for Combat Tactics tricks, probably Raven Guard for Scouting all my Slugga Boyz.

They're the best ones I can think of for now.

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post #6 of 16 (permalink) Old 04-25-14, 04:21 PM
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I'm incredibly boring: I'd just keep playing "pure" armies.
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post #7 of 16 (permalink) Old 04-25-14, 04:25 PM
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Nids and anything really... Tau for the Riptids, SM for chapter tactics, Guard for ranged shooting.
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post #8 of 16 (permalink) Old 04-25-14, 04:26 PM
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Quote:
Originally Posted by Moriouce View Post
Orks and deamons, chaos orks!
My Orks teamed up with Daemons a few months ago for Beerhammer. It was a pretty cool game.
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post #9 of 16 (permalink) Old 04-25-14, 04:46 PM Thread Starter
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Well, what about specific combinations of units?

For example, I'd love to attach Ministorum Priests to my Cultists. 25 points for Zealot and the war hymn to re-roll wounds. A unit of 35 fearless, hit/wound re-rolling bastards at 4 points each sounds very nice. Already possible (minus the wounds) with a Dark Apostle, but he's at least 4x the points cost.

Similarly, attaching Heralds of Tzeentch to any unit for cheap yet reliable Divination powers sounds great.

Obviously, Eldar 2+ rerollable invuln save shenanigans could be possible with anything.


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Last edited by venomlust; 04-25-14 at 04:48 PM.
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post #10 of 16 (permalink) Old 04-25-14, 04:56 PM
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25 man Black Tide; 10 Initiates, 10 Neos, Emperors Champion, kitted Chaplain w/ 3 Cenos, kitted Techmarine, with a KFF Big Mek and Mad Dok Grotsnik. 28 dudes with AAC Rage vow, rerolls from the Chaplain, Righteous Zeal for a 9" move off a casualty, with a 5+ Force Field and FNP. There would be confusion from Unmatched Zeal (choose who you Zeal at) and Mad Dok's Scalpel rule (move towards nearest unit) but with a 9" consolidation, who cares?
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