Join Date: Oct 2012
Location: Over the rainbow
1250 pts is very hard to do with BA.
However the CSM list has a couple of weaknesses:
1) Daemon prince. the guy is really overconfident. a stalker rhino and an aegis with icarus lascannon will cover both the drake and the daemon prince. also, massed bolters will bring down the critter. you just need a failed grounding test. never forget he is probably putting 250 pts into the beast!
2) scoring troops. unless he takes a token nurgle lord he will just have a couple of cultists units. if that is the case you just need to obliterate them and not be tabled in order to win the game. otherwise he will just have a couple of plague marines units, say a maximum of 15-16 power armoured guys. durable, but not so much. plasma and melta are your friends.
Then, the oblits: never forget they cannot overwatch and only have 2 attacks each. The best thing you can do with them is tarpit them with some cc scouts.
I don't know the BA codex very well, but, for vanilla SM i'd suggest you to approach this enemy with an army comprised by lots of well placed firing squads (devastators, centurions, predators, thunderfire cannons), a couple of anti air units as above, some razorbacks to hold small tac squads and some cc element to disrupt enemy fire (cc scouts, infiltrating properly, can be a very nasty resource: 60 points for 5 scouts cc geared and a meltabombs sarge, they can spell doom for any vindicator approaching or just be used as shields in the face of obliterators. 60 goddam points....)
So just to give an example of how i would deal with the guy: (bear in mind i'm not a good SM player...so...)
4 missile launchers
Aegis defence line + icarus lascannon
extra storm bolter
5 sniper rifle
cc weapon + pistol
The plan is simple:
-The captain and the devastators stay behind the aegis. Captain man the lascannon icarus, going for daemon prince or heldrake, deavastators go for vindicators and then plague marines.
-Stalker is just behind them, shooting DP or heldrake or both if situation requires it.
-Small marines squads sits into razorbacks, waiting to spint midfield conesting objectives.
-Razorbacks go for obliterators, then vindicator, then plague marines (they are few, every dead counts)
-Thunderfire stays in good and bolstered cover (aim at a 3+), detatched from main force, maybe "protected" by Sniper squad and blast the hell out of any enemy scoring troop as the snipers will too.
-Cc scouts go for the vindi if needed or otherwise act as a human shield for more important units. they can score and should be used accordingly to force the opponent to waste precious fire on that silly 60 pts. they are just better armed cultists that won't flee.
-the first turn drop pod tries to kill the vindicator. then go for plague marines.
-the second dropped dreddy tries to kill the vindi if the first one failed. Otherwise go for the oblits if they are still a threat. Otherwise go for plague marines.
Target priority is key. 1) Drake 2)oblits 3) DP 4)Vindi 5) the rest
Multiple menaces to your enemy is key. You want him to over react to your dreadnoughts, you want him to go chasing that thunderfire cannon with the drake.
I assume that you have enough anti air to deal with both the critters. When the DP goes to ground, jump on him with missiles, tacticals and razorbacks. TL lascannons, if needed, can be useful antiair, albeit unreliable.
As the Codex says: "Concentrate on a target with the exclusion of all else. Obliterate the target. Find a new target."
My two cents
The Legion of Perfects Project
The calls of Slaneesh stir so deeply within me, as if I was birthed from the very essence of it. For my ambition to infinitely ascend above all is never ending, like fire within it burns me to ever cindering ash. Lord of light and ascension is who I am, realities burn to ash at my very passing. My luminescence is unparalleled for I am luminosity itself, all light is but a shadow of my silhouette