Senior Member
Join Date: Jul 2012
Location: Mississauga, Canada
Posts: 6,323
Reputation: 99
Mephiston will lose in CC against a DP every single time unless that DP is charging him and attacking at I1 -or- that same DP rolls 1 for his Daemon Weapon. Trust me in the amount of times I have lost him in the same scenario. If you're not facing the DP he's more viable, but like it has been said it's unsure of whether you will be facing him or not.
ADLs in a BA army are a waste of time if you have two SRs, but in this instance since you're only facing one bird and it sounds like it can only Vector Strike your SR I would say one will suffice. I play two against a pair of drakes and typically come out even. With the ADL, S7 will disappoint you against AV12. It's why I switched all unpainted tactical and heavy weapon marines to Imperial Fists a while ago in my armies. Great synergy there, and the QD stacked with Tank Hunters is great.
I'd do something like this:
Libby - JP
Furioso - talons, HF (also fun as a Fragioso, but with a twist in the delivery)
Priest - JP, PS
10 man RAS - 2x HF, 2x F
10 man RAS - 2x MG, PS
10 man RAS - 2x MG, DP (this is for that Vindicator T1)
Stormraven - TLLC, TLMM, HB sponsons
1,240 points. Maybe a hand flamer for the libby?
I'd put the Libby and the Priest in the Flamer RAS squad, and run the MG RAS close by. DP comes in T1 and nukes the Vindicator, if he sets up defensively he's already limited how he can use it the following turn. Using the MGs on a rhino that's being used to block the Vindi can also get you First Blood and cause mayhem with his front line suddenly getting a flat while the rest of your army catches up. If you go first and your SR comes in before the Heldrake don't get so far forward that he can VS you coming onto the board. Use you TLLC to target any armour threats to your forward lines and bide your time a minute so that you can take the drake out when it comes in. If your raven comes on second, move on and enjoy nuking that drake. I take Blenderfists against marines every damn time because unless there's a PF in the squad all they can do is die or run. AV13 wins me games in this aspect, and even with the PF in the squad unless the dice are against you I'm sure you'll cause enough wounds to get to him at AP3. If the squad has 2+ armour saves, you shouldn't have charged in with your Furioso. If you want to run the Fragioso, you can be a little bit more daring in your flying around because you don't need to go to Hover mode for that model to be used appropriately. I often Skies of Blood that sucker in as the SR zooms off to deal with more fliers/tanks and let the scatter dice be the end of it. This model is super effective T1 in a DP, but against what it looks like you're up against I strongly advise the MG alpha strike instead of hoping for Rending to pull through. It's pretty friggin' awesome to drop a AV13 walker on the board later on in the game once some units have been blown away. I play two SRs with a Blenderfist and a Fragioso and enjoy much success.
How does that look, do you have the models for such a list? If not, let me know what you could sub in and we can chat it up man.