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post #31 of 41 (permalink) Old 03-25-14, 03:49 PM
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Originally Posted by bitsandkits View Post
i blame MTG and the internet
Yeah, I can see that. Net decking a list is so easy and its rather shameful.
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post #32 of 41 (permalink) Old 03-25-14, 05:37 PM
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I really want to build a Grey Knights list simply to look cool and be full of flavor/character... especially to go with the GK battlefleet I still have for BFG.

My current 'fun' list is a Thousand Sons army, where I've kitbashed everything to be different types of magi, instead of being Noise Marines or Obliterators. I even have a Chaos Contemptor built out of a Dreadknight. It's very Technomagus.

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post #33 of 41 (permalink) Old 03-25-14, 06:02 PM
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Playing fluffy BA is fun, meaning that a 3:1:1 ratios of tacticals to assaults to devestators is in order. It's not super effective (because of pricing you could take the tacticals and an hq from CSM) but it's actually a pretty fun and balanced play style. I like playing 3k games with a full company too...

Crimson Tears 4th Company

HQ
Captain Tyrael (PS, SB) - 118
Reclusiarch (TA) - 130
5x Honour Guard (Blood Champion, Chapter Banner, PF) - 190
Total - 438

Elites
Fragioso (Frag, HF) - 135
Furioso (talons, HF) - 135
Total - 270

Troops
10x Tactical Marines (Plasma Gun, Missile Launcher) - 180
10x Tactical Marines (Plasma Gun, Heavy Bolter) - 180
10x Tactical Marines (Meltagun, Multi-Melta) - 175
10x Tactical Marines (Flamer, Missile Launcher) - 170
10x Tactical Marines (Flamer, Missile Launcher) - 170
10x Tactical Marines (Flamer, Missile Launcher) - 170
10x Assault Marines (2x Meltaguns, Powerfist) - 235
10x Assault Marines (2x Flamers, 2x Hand Flamers) - 220
Total - 1500

Transports
Razorback (AC) - 90
Razorback - 55
Rhino (SL) - 51
Rhino (SL) - 51
Total - 247

Heavy Support
10x Devestators (2x Missile Launchers, 2x Plasma Cannons) - 220
10x Devestators (4x Missile Launchers) - 210
Dreadnought (AssCannon) - 115
Total - 545

Company Total - 3000


Alternatively I quite enjoy playing IG veterans on foot with those s10 blasts, just super entertaining.

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Last edited by JAMOB; 03-25-14 at 06:05 PM.
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post #34 of 41 (permalink) Old 03-27-14, 03:01 AM
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my favourite fun army is my greentide orks which consists of 153 models: bigmek w/s SAG, 142 troops (4x 30 boyz and 2x 10 gretchin w/ runt herder) and 10 tankbustas. I need a full side of the table and usually end up leaving the gretchin in reserve just coz I don't have enough room on the table . it tends to win as you would expect by shear weight of numbers but loses horribly to templates.

I used it the other night in a 3 player game with my mates against nids and blood angles facing a whirlwind and two vindicators plus the nids large blast template throwers. I think we spent most of the night laughing at people not caring if templates scattered. But I was still there at the end lol
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post #35 of 41 (permalink) Old 03-27-14, 04:59 PM
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Quote:
Originally Posted by Jace of Ultramar View Post
Yeah, I can see that. Net decking a list is so easy and its rather shameful.
And immensely amusing when someone drops almost as much as we spend on entire 40k armies on card rectangles because they don't realise investing that much cash into a game of luck is silly

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Originally Posted by Woodzee316 View Post
my favourite fun army is my greentide orks which consists of 153 models: bigmek w/s SAG, 142 troops (4x 30 boyz and 2x 10 gretchin w/ runt herder) and 10 tankbustas. I need a full side of the table and usually end up leaving the gretchin in reserve just coz I don't have enough room on the table . it tends to win as you would expect by shear weight of numbers but loses horribly to templates.
Really? It only took two years of 6th for people to forget how stupidly easy 180 Boyz is to beat?

Wargamers will never learn

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post #36 of 41 (permalink) Old 03-27-14, 05:19 PM
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Quote:
Originally Posted by MidnightSun View Post
And immensely amusing when someone drops almost as much as we spend on entire 40k armies on card rectangles because they don't realise investing that much cash into a game of luck is silly
You can imagine how much I laughed my ass off when 8-land stompy, a deck that costs less than a $100, got into the top 8 against decks like TPS and Staxx which are both worth more than $3,000

Netlisting is boring but comming up with something creative and then pulling it off is what games are all about to me^^.

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post #37 of 41 (permalink) Old 03-27-14, 05:39 PM
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Which is why I enjoy playing my own off the wall list. A captain with gun and chainsword and 6 tactical squads is one of my favourite! Throw in a dash of "whatever" to suck up the remaining points and I'm off to the races!
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post #38 of 41 (permalink) Old 04-01-14, 04:05 AM
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Quote:
Originally Posted by bitsandkits View Post
i blame MTG and the internet
Yeah. Before I started 40k, I played a lot of MTG tournaments. So competitive gaming seemed normal. I'm still trying to get my head wrapped around "narrative gaming."
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post #39 of 41 (permalink) Old 04-01-14, 07:03 AM
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The problem with 40K is that so much that is fun sucks. For example, the coolest unit Tau has ever had is the XV25 Stealth Suit, but they've always and still are trampled all over by other elite choices that are directly better in every way.

It's not that I don't take unit X because I need to win and unit Y is overpowered. It's because unit Y is just a strictly better version of unit X, so why the hell would I use unit X?

Necron Triarch Stalkers, Tau XV25, IG Storm Troopers, Chaos Thousand Sons, Tyranid Raveners - all things I want to theme armies around but the codex makes it extremely clear that they are sub-par choices so why the hell should I?

What 40K needs is more situational fun rules. Stuff that makes sub-par units more compelling. The game itself is too one-dimensional and let's not forget, expensive, to facilitate playing something purely for fun. Even Magic: The Gathering makes fun but not very competitive stuff interesting simply because of synergies and combos.

Give Tyranid Raveners a radius letting you re-roll deep strike.

Give Stormtroopers "if you have three units of Storm Troopers in your army, the roll at the beginning of the game to select mission is ignored, and you choose a night fight mission instead."

Give XV25 a roll to get longer retreat move.


TL;DR - you aren't seeing many 'fun' armies because the game is too one-dimensional and the rules too standardized to make fun units compelling next to obviously better units.

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post #40 of 41 (permalink) Old 04-01-14, 08:20 AM
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I've been meaning to make my Nurgle Lord use dual pistols instead.
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