Originally Posted by The Irish Commissar
Im really looking forward to a saim hann supplement with maybe an hq special character option. Apart from that i have to say im impressed with GW.
Seriously? Saim-Hann is only the easiest and most competitive build you can make in the basic Codex.
A *lot* of people are wanting supplements for their favourite army when their favourite army doesn't need a supplement
. Pretty much all the Eldar Craftworlds don't need a supplement. I can't think of a Space Marine Chapter that needs a supplement. Farsight Enclaves did, which they got, but I can't think of any other supplement you might add. Chaos Space Marines don't need any supplements.
I really like how much versatility GW is putting into their Codex releases. You want to run a themed army? You can. Pretty much all the 6th edition books lend themselves to each of their 'primary factions' (First Founding Chapters, Chaos Legions, Craftworlds, Septs, whatever); you want Iron Warriors? You can bring Warpsmiths and more Daemon Engines than ever before, and maybe even a Chaos Knight pending on their allies matrix. You want Word Bearers? You can ally in with Daemons and run 20-man squads of Chaos Space Marines with relevant Marks and Icons. You want White Scars? Bring an all-bike/all-mounted army with Chapter Tactics to help you out. You want Iyanden? Bring a Spiritseer, and Wraithguard and Wraithlords and Wraithknights. Even some of the less well-known stuff - the Red Hunters and Exorcists can bring Inquisitors without having to bring Grey Knights, Yme-Loc can bring a whole load of Wave Serpents and be viable with them, Flawless Host can bring big squads of high-initiative Chaos Marines with Feel No Pain and combat weapons.
Whatever you want the story of your army to be, you can pretty much make it with the 6th edition releases so far.