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post #91 of 127 (permalink) Old 03-14-14, 11:27 AM
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Originally Posted by shaantitus View Post
I have been away from the game for a few months. AV 15?
One of the fortification options in Stronghold Assault has AV 15 and a rule that gives a -1 to rolls on the building damage table. It's the macro-cannon Aquila strongpoint. Costs a bit more than two land raiders but has a 72" large blast strength D weapon that fires twice, or it can use an apocalyptic mega-blast with 180" range instead, though it loses strength D.

It's also a multi-part building, so it's actually two AV 15 pieces.
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post #92 of 127 (permalink) Old 03-14-14, 11:59 AM
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errrrgh.

Time warp me back to when 3rd Ed. came out.
You mean back during the "Herohammer" days?
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post #93 of 127 (permalink) Old 03-14-14, 12:16 PM
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You mean back during the "Herohammer" days?
What do you mean you 'won't play me' if I run an Exalted Lord on a Juggernaut with an Axe of Khorne, Plasma Pistol and Chaos armour... leading a squad of 20 WS5 & Str5 Khorne berzerkers?
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post #94 of 127 (permalink) Old 03-14-14, 12:18 PM
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What do you mean you 'won't play me' if I run an Exalted Lord on a Juggernaut with an Axe of Khorne, Plasma Pistol and Chaos armour... leading a squad of 20 WS5 & Str5 Khorne berzerkers?
Yeah, that'd be pretty much a game over for my Sisters during 3rd. I'd play, but I don't think I could bring anything that could actually beat that.
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post #95 of 127 (permalink) Old 03-14-14, 12:42 PM
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Yeah, that'd be pretty much a game over for my Sisters during 3rd. I'd play, but I don't think I could bring anything that could actually beat that.
Go back to 2nd. Ed, when Genestealers not only had WS & Ini 6, 3 attacks and Infiltrate, but came with power weapons by default.

14pts each.
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post #96 of 127 (permalink) Old 03-14-14, 12:50 PM
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Go back to 2nd. Ed, when Genestealers not only had WS & Ini 6, 3 attacks and Infiltrate, but came with power weapons by default.

14pts each.
The same second edition that allowed you to pretty much mix and match almost anything into an army, and had rules for not only the Mechanicus but Astropaths? Oh, and there was that whole rule that could kill entire armies who weren't wearing helmets/breather masks through dice rolls before the game started.

Yeah, it was silly edition that doesn't compare to later editions very well.
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post #97 of 127 (permalink) Old 03-14-14, 05:22 PM
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Oh, and there was that whole rule that could kill entire armies who weren't wearing helmets/breather masks through dice rolls before the game started.
Virus Outbreak. The first real FAQ by GW, if I remember rightly - at the GT after that card was released, players were told to rip up the card, and a public apology was put in White Dwarf. Oh for the days when Games Workshop would put in White Dwarf "It's a fair cop, we made a mistake"...

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Originally Posted by Orochi View Post
Go back to 2nd. Ed, when Genestealers not only had WS & Ini 6, 3 attacks and Infiltrate, but came with power weapons by default.

14pts each.
Carnifexes at T9 with 10 wounds and a 3+ save, and when you killed them they rolled a 4+ for every wound they had to regain those wounds and stand back up again. Rules debates as to whether a bad attitude was an additional close combat weapon as it was listed under wargear. Oh 2nd edition.


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The same second edition that allowed you to pretty much mix and match almost anything into an army, and had rules for not only the Mechanicus but Astropaths?


Yeah, it was silly edition that doesn't compare to later editions very well.
Space Marine Primary Detachment
Imperial Guard Allied Detachment
Inquisitorial Detachment
Legion of the Damned Detachment
Cypher Dataslate
Imperial Knight Detachment

Whaddya mean, 'doesn't compare to later editions very well'?

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post #98 of 127 (permalink) Old 03-14-14, 05:43 PM
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There were a lot less restrictions back then on how you mixed things around, but yes they did bring some of that back.
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post #99 of 127 (permalink) Old 03-14-14, 06:10 PM
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Yeah, Armouries are back as wargear (which is a step backwards in my opinion), but they didn't go so stupidly unrestricted as Wargear Cards, so no more Inquisitors in Terminator Armour on Bikes with Vortex Grenades disguised as Gretchin.

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post #100 of 127 (permalink) Old 03-14-14, 06:15 PM
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Yeah, Armouries are back as wargear (which is a step backwards in my opinion), but they didn't go so stupidly unrestricted as Wargear Cards, so no more Inquisitors in Terminator Armour on Bikes with Vortex Grenades disguised as Gretchin.
I think the backlash from trying to make the game into a more competitive game has finally started swinging us back towards the 2nd edition mentality of the game.

Unfortunately we have a heavily entrenched competitive base in the game anymore who don't like this design mentality even though it's older than most of their armies.
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