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post #41 of 44 (permalink) Old 02-18-14, 07:44 AM
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Originally Posted by neilbatte View Post
The only characters I dislike facing are the ones that almost assure stealing the initiative like asdrubel vect the dark eldar as there is no counter to this and the ability to set up after your opponent with a 50% chance of having all your weapons in the right place to kill the stuff it's designed to kill just seems cheap.
Top tip: go second. What use is being able to Seize on a 4+ if you're going first?

The Seize characters are nice, but the impact of Seize the Intiative itself is nullified somewhat by their presence - if I know I have a 50% chance of losing the first turn, I'll deploy as I would going second - out of LOS, out of range, with blockers etc.

You'll notice that the only armies that can Seize on a 4+ (Necrons and dark Elder) are shorter-ranged than most armies, and the others (Sicarius/Mantis Warriors Chapter Tactics for Space Marines, Coteaz for Grey Knights) are also mid-range armies, albeit with a heavier long-ranged presence than Dark Eldar or Necrons. Getting the first turn isn't all that great for these armies - they can't actually do much damage first turn from being either out of range completely or struggling with Shrouded from Night Fighting. The only issue is Coteaz allied in to Guard as an Inquisitorial Detachment, but his Seize is very unreliable (6+ rerollable, or roughly 33%, is a pretty low chance - his main utility comes from making the enemy re'roll THEIR Seize; maybe you could use this?).

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post #42 of 44 (permalink) Old 02-18-14, 08:09 AM
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This +1.

Let them go first. Laugh if you seize the initiative back
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post #43 of 44 (permalink) Old 02-18-14, 03:43 PM
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This +1.

Let them go first. Laugh if you seize the initiative back
There are many times if I set up second that I don't want to seize. Let your opponent move into your range but get fewer shots off.


As for the named characters, I like most of them. But at my LGS, we call the weekly gaming night, Patrol Night, so you usually need permission to field them. The games are usually under 1000 points per side and Dante, Imotekh or Eldrad aren't likely to go on patrol. The games are just quick skirmishes and a 200+ point character takes a big chunk out of an army. But when we organize larger games, everything is open. I'll still ask permission for Forge World and use other restrictions on myself in medium games, such as no Flyers if 1500 or less a side. Of course, I am one of the few with Flyers.

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post #44 of 44 (permalink) Old 02-19-14, 07:27 AM
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There are many times if I set up second that I don't want to seize. Let your opponent move into your range but get fewer shots off.

Yeah, thats a better, more sensible course of action. I tend to roll anyway as it's still funny if you seize...
I also get funny looks as I tend to use a cow from the fantasy giant kit as one of my objectives - slaanesh FTW. Especially with mysterious objectives - the cow of skyfire!
I try to play for fun first and foremost
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