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post #81 of 87 (permalink) Old 01-20-14, 05:22 PM
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Raveners can move up to 18" ignoring all difficult terrain in the first turn, then can charge turn two with a threat range of 14-24", 5 attacks each and rerolling their charge range, having shot beforehand too with S4/5 assault3 weapons. They are the fastest thing on foot in the army, but you have to distract from them/shroud them or they will get shot to bits, and make sure there is synapse in range until they hit combat. Not even Hormogaunts can keep up with them.

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post #82 of 87 (permalink) Old 01-20-14, 11:49 PM
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Quote:
Originally Posted by MidnightSun View Post
Tau have a lot of Interceptor, so I wouldn't run a reserve list, and they have a lot of access to good Skyfire to boot. I would run with something like:
2 Winged Hive Tyrants with Devourers
2 broods of 2 Carnifexes with Adrenal Glands, no other biomorphs
2 Tervigons
2 broods of 30 Termagants.
9 Biovores.

Something like that. Biovores are really nice against Fire Warriors - if they're running heavy Battlesuits instead of Fire Warriors, swap them out for minimum-sized squads of Genestealers with Broodlords for The Horror, which is pretty effective at neutralising Tau units.

I dont believe anyone has pointed this out, but this list is illegal. You have 5 heavy support choices.

However, if you drop the two extra squads of biovores and upgrade your fex's with twin dev's x2 you've got yourself a massive amount of rolling fire power.

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post #83 of 87 (permalink) Old 01-21-14, 12:11 AM
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Originally Posted by Igni Ferroque View Post
I dont believe anyone has pointed this out, but this list is illegal. You have 5 heavy support choices.

However, if you drop the two extra squads of biovores and upgrade your fex's with twin dev's x2 you've got yourself a massive amount of rolling fire power.
Sorry, I assumed it was 2000pts, in which case the Tyrants, Tervigons and termagants fill the two HQs, four Troops needed to unlock the additional FOC.

But yeah, more Carnifexes would work - it's how I'd run the army, personally.

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post #84 of 87 (permalink) Old 01-21-14, 12:27 AM
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It would be a great 2k list. The sporemine increased strength would be devastating from a combination of 9 biovores. You'd almost want to miss rather than hit with all those mines.

Even though you walk through the valley of the shadow of death, I'm there waiting... and your not coming out alive!
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post #85 of 87 (permalink) Old 01-21-14, 02:05 AM
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That is a nice 2k list, midnight.

But I think tfexes still have game as a linebreaker in any scenario, even against tau. 2 templates a turn hurts, and it's pretty hard to take them down. The 2+ save is gravy, and it might/will die, but if it does there are more potent units to follow it up.

Distraction units in the new nids book - like raveners and hormagaunts - are actually good. You need to keep them in synapse - and it'll have to be a flyrant as nothing else is fast enough - but they will be on the opponent t2. If they get shot to bits (a distinct possibility) then the other 90% of your army is unmolested. If they make into melee, then shit dies.

The new book was disappointing at first, but from my limited experience I can say I like it and nids aren't dead yet.

My tactics articles, if you need help making a new army, or beating one:

High Elves - https://www.heresy-online.net/forums/...d.php?t=112437

Tyranids - https://www.heresy-online.net/forums/...d.php?t=118886

New Warriors of Chaos - https://www.heresy-online.net/forums/...=1#post1336092


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post #86 of 87 (permalink) Old 01-21-14, 10:42 AM
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Distraction units in the new nids book - like raveners and hormagaunts - are actually good. You need to keep them in synapse - and it'll have to be a flyrant as nothing else is fast enough - but they will be on the opponent t2. If they get shot to bits (a distinct possibility) then the other 90% of your army is unmolested. If they make into melee, then shit dies.
I agree completely, but why call them 'distraction units'? Why not run an entire army of fast dudes?

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post #87 of 87 (permalink) Old 01-21-14, 04:26 PM Thread Starter
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So what something like 2 winged hive tyrants all hormagaunts and raveners with some zoenthropes and warriors for synapse and maybe throw in sme carnafexs

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