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post #71 of 87 (permalink) Old 01-19-14, 11:07 PM Thread Starter
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Well for example if I was to make a good tyranid list, not even competitive I have to bring at least 5 synapse creatures at least in my opinion. That can be a lot if points considering that a winged give tyrant is some odd 200 points with various upgrades and then you have warriors that are not cheaper and zoenthropes aren't exactly the toughest unit going

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post #72 of 87 (permalink) Old 01-19-14, 11:21 PM
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Quote:
Originally Posted by SilverTabby View Post
For the cost of 4 of those Biovores, you could have long range firepower that can actually crack light to medium tanks *or* kill troops, and doubles as not-bad in a fight. You're heavy on elites, too light on troops. And you only have two synapse creatures, meaning by turn two any Tau army will have your Feeders eating themselves and your lurkers (most of your army) seeking cover before you can shoot anything.

This new dex is going to take some working out, but everything has to work together. Some things are support bugs, some are attack bugs. Your list would appear to be 95% support bugs...
A couple questions:

1) What model were you thinking of to replace the Biovores?
2) What attack bugs would you recommend and what are their chances vs Tau?
3) Has anyone actually won with this codex yet? If so, can you post your list? If you haven't played, what do you think will win?

A couple comments:

1) I actually had no problem with synapse because by the time it mattered I was dead.
2) As I mathhammer this codex I don't see any reliable tank popping or assault units. Obviously other people see something I don't so I'd love it if you'd share.


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post #73 of 87 (permalink) Old 01-20-14, 12:35 AM
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I think Tyranids have a rather good chance against Tau. Yes, they can ignore cover, but EVERYTHING in the army doesn't ignore cover. Also "The Horror" is VERY useful against them seeing as nothing in the army is Fearless. Being able to force pinning checks on 'tides and such at a -2 penalty is great. Hopefully you can get it on your Flyrants so they can fly up the board and start pinning things. If not, broodlords get it automatically, you can infiltrate them up and get in range.

And there's no telling what the new formations are gonna do to Broodlords/Genestealers and Lictors. I'm excited.

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post #74 of 87 (permalink) Old 01-20-14, 04:30 AM
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I've managed to win a game against orks, and come close to a draw against guard (he won by objectives but kill tallies were about even). I haven't pitted them against a more recent dex like tau or necron yet, but I have faced these with my necron army.

I'm not saying it would be an easy game, but I do believe nids have a solid chance. I guess we'll see when I can arrange a game by next month hopefully.


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post #75 of 87 (permalink) Old 01-20-14, 10:37 AM
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Quote:
Originally Posted by IntereoVivo View Post
A couple questions:

1) What model were you thinking of to replace the Biovores?
2) What attack bugs would you recommend and what are their chances vs Tau?
3) Has anyone actually won with this codex yet? If so, can you post your list? If you haven't played, what do you think will win?
1) On paper at least, vs Tau the Exocrine should work really well. The large blast will get squads, or take out battlesuits with equal ease. It also can pop light to medium tanks, given it's S7. And it needn't replace all of them
2) In my last game vs Tau, once they made it in my Hormogaunts minced Fire Warriors. Using venomthropes or cover enough should make it in if you plan ahead. Raveners also work well as they are sickeningly fast, but you need to utilise cover really well. Basically, any attack bug is going to have a hard time, unless you can make something else look like more of a threat. Take the faster ones though, as ideally you only want to face 1, 2 turns tops of shooting. Gargoyles are a very good, cheap distraction unit that look like enough of a threat that they should draw fire. Or alternatively take out Riptides
3) In the next couple of weeks I plan to start testing my nids, but I'm confident I shall do at least as well as I used to, and hoping for better as I can now afford more of my bugs

Quote:
A couple comments:

1) I actually had no problem with synapse because by the time it mattered I was dead.
2) As I mathhammer this codex I don't see any reliable tank popping or assault units. Obviously other people see something I don't so I'd love it if you'd share.
Nids have always been better at popping tanks in person. Now they have a couple more options for at range, and a bunch more haywire (which many bigger bugs can take for 'pop then charge') it should be even easier...

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post #76 of 87 (permalink) Old 01-20-14, 11:38 AM
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Quote:
Originally Posted by IntereoVivo View Post
A couple questions:

1) What model were you thinking of to replace the Biovores?
2) What attack bugs would you recommend and what are their chances vs Tau?
3) Has anyone actually won with this codex yet? If so, can you post your list? If you haven't played, what do you think will win?

A couple comments:

1) I actually had no problem with synapse because by the time it mattered I was dead.
2) As I mathhammer this codex I don't see any reliable tank popping or assault units. Obviously other people see something I don't so I'd love it if you'd share.
2. Have you considered face-rushing your opponent?

If i knew i was up against tau (and i had the models) i whould try something like:

2x Flying Hive Tyrant, 1 with Yrmgarl upgrade (for 2+ armor save), 1 with +1 reserve rolls ~ 400 pts
3x Hive Crone ~ 400 pts
3x Mawloc (possibly 1 Trygon Prime instead if you need the synapse) ~ 400 pts
20x Rippers with deepstrike upgrade ~ 300
---
Tot: 1500

Against tau you need to be fast to lock them in close combat. Also anything in your codex beats anything they got in theirs in CC so the mawlocs should be sufficient. Also make sure to NOT deepstrike the mawlocs on their units so that they don't misshap.

(Your goal here is to table them since your rippers can't hold objectives)
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post #77 of 87 (permalink) Old 01-20-14, 11:56 AM
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Quote:
Originally Posted by ShinoRagnar View Post
2. Have you considered face-rushing your opponent?

If i knew i was up against tau (and i had the models) i whould try something like:

2x Flying Hive Tyrant, 1 with Yrmgarl upgrade (for 2+ armor save), 1 with +1 reserve rolls ~ 400 pts
3x Hive Crone ~ 400 pts
3x Mawloc (possibly 1 Trygon Prime instead if you need the synapse) ~ 400 pts
20x Rippers with deepstrike upgrade ~ 300
---
Tot: 1500

Against tau you need to be fast to lock them in close combat. Also anything in your codex beats anything they got in theirs in CC so the mawlocs should be sufficient. Also make sure to NOT deepstrike the mawlocs on their units so that they don't misshap.

(Your goal here is to table them since your rippers can't hold objectives)
Tau have a lot of Interceptor, so I wouldn't run a reserve list, and they have a lot of access to good Skyfire to boot. I would run with something like:
2 Winged Hive Tyrants with Devourers
2 broods of 2 Carnifexes with Adrenal Glands, no other biomorphs
2 Tervigons
2 broods of 30 Termagants.
9 Biovores.

Something like that. Biovores are really nice against Fire Warriors - if they're running heavy Battlesuits instead of Fire Warriors, swap them out for minimum-sized squads of Genestealers with Broodlords for The Horror, which is pretty effective at neutralising Tau units.

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post #78 of 87 (permalink) Old 01-20-14, 12:11 PM
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If you don't deepstrike Mawlocs onto their units, then you are missing the point of Mawlocs. Aim anywhere other than their units, and they are a rubbish Trygon...

Though I was trying to suggest minor changes, rather than a complete overhaul. Basically, you cannot outshoot Tau, so don't try. Have INYOURFACE bugs, with some effective shooting as support. Anything you can get into close combat, even termagants, will eat Tau for breakfast.

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post #79 of 87 (permalink) Old 01-20-14, 02:52 PM
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Quote:
Originally Posted by SilverTabby View Post
Basically, you cannot outshoot Tau, so don't try. Have INYOURFACE bugs, with some effective shooting as support. Anything you can get into close combat, even termagants, will eat Tau for breakfast.
This, so much this. The only reason Eldar and Tau are absolutely dominating the internet meta is that nobody believes combat is a thing and tries to outshoot them.

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post #80 of 87 (permalink) Old 01-20-14, 02:53 PM Thread Starter
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Although i am not a tyranid player i think that hormagaunts are better against tau as they can get in your face quicker and their assaults can be vicious. But then tervagons are important synapse creatures so you would want to take them as synapse creatures. I think though the worst thing to do is face shooty army like tau or eldar with your shooty units. They just dont have the range and wll not be able to compete in a shootout.

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