New Tyranids, my first Impression - Page 7 - Wargaming Forum and Wargamer Forums
General 40k This is the place to talk about everything related to Warhammer 40k.

Reply
 
LinkBack Thread Tools Display Modes
post #61 of 79 (permalink) Old 01-15-14, 11:43 PM
Senior Member
 
SilverTabby's Avatar
SilverTabby's Flag is: United Kingdom
 
Join Date: Jul 2009
Location: Nottingham, England
Posts: 1,705
Reputation: 28
Default

Still flicking through, but I'm really liking that units can have pick 'n mix weaponry again. Termagants, 'stealers and Warriors can all take differing choices within the same unit, as can tyrant guard, hive guard, shrikes, raveners and carnifexes...

My warriors are likely to have 'sargeants' with boneswords now, and my devourer gants will have a screen of fleshborers...

There are 2 rules to being a success in life:
1) Never give out all the information

A random collection of my stuff
SilverTabby is offline  
Sponsored Links
Advertisement
 
post #62 of 79 (permalink) Old 01-16-14, 02:48 AM
Senior Member
 
DestroyerHive's Avatar
DestroyerHive's Flag is: Canada
 
Join Date: Dec 2009
Location: Your basement
Posts: 1,927
Reputation: 2
Default

Quote:
Why sit them at the back? March them forwards, everything is assault!
By gum, you're right!

Quote:
I read the flyer section, flyers can choose to either skyfire or ground fire each turn. Flying MCs however can't.
Indeed there was an oversight in the Rulebook, but the FAQ revised this on page 6,

"Q: Flyers are entitled to choose whether or not to use the Skyfire
special rule at the start of each Shooting phase. Can Swooping
Flying Monstrous Creatures also do this? (p49)
A: Yes."

This is now especially powerful with the boost to BS on the Tyrants.


If someone lacks intelligence, than he is not stupid, because one cannot be stupid without intelligence.

If someone reverts to having to complain about your grammar, then you already won.
DestroyerHive is offline  
post #63 of 79 (permalink) Old 01-16-14, 03:13 AM
Member
 
NostromanNeckTie's Avatar
NostromanNeckTie's Flag is: USA
 
Join Date: Sep 2013
Location: Baltimore, Maryland
Posts: 48
Reputation: 4
Default

Also, 'Nids can take the fortress of redemption. Put zoanthropes in it for an obnoxiously big synapse bubble.

I am Jack's smirking revenge.
NostromanNeckTie is offline  
 
post #64 of 79 (permalink) Old 01-16-14, 08:13 AM
Rattlehead
 
MidnightSun's Avatar
 
Join Date: Feb 2009
Location: New Sheoth
Posts: 6,741
Reputation: 83
Default

Quote:
Originally Posted by NostromanNeckTie View Post
Also, 'Nids can take the fortress of redemption. Put zoanthropes in it for an obnoxiously big synapse bubble.
Would you not measure auras from the section of the building you're in, not from the building as a whole? I always thought you'd measure from the eges of the walkway or bunker annex or tower.

Creator of Utilitarian Ultramarines Memes - join the XIII on Facebook (no XVII allowed).
MidnightSun is offline  
post #65 of 79 (permalink) Old 01-16-14, 08:38 AM
Senior Member
 
Iraqiel's Avatar
Iraqiel's Flag is: Australia
 
Join Date: May 2008
Location: Top End
Posts: 2,422
Reputation: 68
Default

Even so, that is a much bigger footprint...

Iraqiel

Check out my Imperial Guard Battle-Group-in-the-making as it slowly takes form! Located just here:
https://www.heresy-online.net/forums/...my&army_id=705

And my collection of all things - particularly Grey Knights; Guard and Adeptus Mechanicus: https://www.heresy-online.net/forums/...d.php?t=129966
Iraqiel is offline  
post #66 of 79 (permalink) Old 01-16-14, 12:01 PM
Senior Member
 
SilverTabby's Avatar
SilverTabby's Flag is: United Kingdom
 
Join Date: Jul 2009
Location: Nottingham, England
Posts: 1,705
Reputation: 28
Default

Ah! I have not read the FAQ, I shall now do so. That makes my HQ choice easier Thanks!

There are 2 rules to being a success in life:
1) Never give out all the information

A random collection of my stuff
SilverTabby is offline  
post #67 of 79 (permalink) Old 01-16-14, 12:34 PM
Senior Member
 
SilverTabby's Avatar
SilverTabby's Flag is: United Kingdom
 
Join Date: Jul 2009
Location: Nottingham, England
Posts: 1,705
Reputation: 28
Default

Quote:
Originally Posted by MidnightSun View Post
Would you not measure auras from the section of the building you're in, not from the building as a whole? I always thought you'd measure from the eges of the walkway or bunker annex or tower.
Or from where the actual *creature* is? The building isn't synapse, the zoan is.

There are 2 rules to being a success in life:
1) Never give out all the information

A random collection of my stuff
SilverTabby is offline  
post #68 of 79 (permalink) Old 01-16-14, 02:02 PM
Rattlehead
 
MidnightSun's Avatar
 
Join Date: Feb 2009
Location: New Sheoth
Posts: 6,741
Reputation: 83
Default

Quote:
Originally Posted by SilverTabby View Post
Or from where the actual *creature* is? The building isn't synapse, the zoan is.
No, auras are definitely extended by buildings and vehicles (because the Standard of Devastation had similar press), but I'm just wondering about how that interacts with multi-part buildings.

Creator of Utilitarian Ultramarines Memes - join the XIII on Facebook (no XVII allowed).
MidnightSun is offline  
post #69 of 79 (permalink) Old 01-16-14, 02:27 PM
Senior Member
 
SilverTabby's Avatar
SilverTabby's Flag is: United Kingdom
 
Join Date: Jul 2009
Location: Nottingham, England
Posts: 1,705
Reputation: 28
Default

Quote:
Originally Posted by MidnightSun View Post
No, auras are definitely extended by buildings and vehicles (because the Standard of Devastation had similar press), but I'm just wondering about how that interacts with multi-part buildings.
*blinks*

What rulebook is this coming from? The BRB has no terminology for 'auras'.
They say treat those in bunkers as if they were in a dedicated transport for various things, and the dedicated transport section has nothing about area effects from passengers in it.

What is the Standard of Devastation?

From what I understand (having just sat doen and read the whole lot), you're right on buildings extending the effect *a bit* as as with transports, you measure ranged effects from the hull if you are embarked upon it. Buildings are treated as stationary transports, so measure from the portion of the building you are in. A bunker would be from it's walls. Something like the much bigger ones that are joined by battlements it would be from whichever part of the multi-part building you are in/on, not the whole thing. That's just taking the piss. So it would extend synapse, but not by *that* much, and you'd be stuck in one place...

There are 2 rules to being a success in life:
1) Never give out all the information

A random collection of my stuff
SilverTabby is offline  
post #70 of 79 (permalink) Old 01-16-14, 02:48 PM
Member
 
NostromanNeckTie's Avatar
NostromanNeckTie's Flag is: USA
 
Join Date: Sep 2013
Location: Baltimore, Maryland
Posts: 48
Reputation: 4
Default

Truth, so you just put a synapse creature in each part

Not to mention you can put Lictors in it for an oversized homing beacon.

I am Jack's smirking revenge.
NostromanNeckTie is offline  
Reply

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Warhammer 40K > General 40k

Quick Reply
Message:
Options

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode



Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

 
For the best viewing experience please update your browser to Google Chrome