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post #51 of 79 (permalink) Old 01-15-14, 07:27 AM Thread Starter
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Looking at something frailties shouldn't dominate what you think of it. Ultimately every unit in the nid codex can be felled over one or two turns by most armies.

It's like not taking a wraithknight just because they're vulnerable to poison and heavy weapons.

Crones are not perfect, but they still have much potential and multiple uses, whereas the gargoyles cannot hunt tanks, cannot take out other flyers and cannot strafe multiple units and then fire at another. Then of course, two crones is also much easier to build and transport than sixty gargoyles.


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post #52 of 79 (permalink) Old 01-15-14, 01:51 PM
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I also want to see how biovores work out.
I was also considering Biovores, but can't figure out which synapse creature to keep behind. With the new IB, on a 1-3 they won't be able to shoot at all. Any ideas?


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post #53 of 79 (permalink) Old 01-15-14, 02:44 PM
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I was also considering Biovores, but can't figure out which synapse creature to keep behind. With the new IB, on a 1-3 they won't be able to shoot at all. Any ideas?
Well, the choices as I see are quite limited really to the main usual suspects:

Zoans
Prime
Warriors

The price increase of primes makes this very difficult to justify, except that it does give the unit access to a 'bodyguard'.

Zoans are too short ranged to spend there time at the back of the board.

So it sort of leaves warriors. Yes yes yes, they get a bad press but it gives you a back field objective holder which can babysit your spore firing monsters. And coming in at best 35pts cheaper than a prime, feel you get more for your buck.

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post #54 of 79 (permalink) Old 01-15-14, 02:54 PM
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I have a zoanthrope, 11 termagants, and 3 biovores all in the backfield behind an aegis defense line with a quad gun. I like zoanthropes more than warriors cuz they're cheaper and you get an extra power.

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post #55 of 79 (permalink) Old 01-15-14, 03:00 PM
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My issue with a single zoan though is the loss of an elite slot. This slot is been fought (mainly) between Hive guard, Zoans and venomthropes. This edition might also see an increase in Lictor use and perhaps even the Haruspex (though really still not sure what to make of it).

So personally feel you are wasting a slot on just a single zoan who isn't really going to see much action. But again my views.

And I've not played with nids for a long while, but I vaguely remember that they can't take fortifications. or have I got this wrong?

“Insane? You dare to claim that we are insane? I find this very amusing. You see, there is no such thing as sanity. Why? Because the nature of sanity depends on the context the term is used. A man living in squalor may call the rich man insane for wasting food, while the rich man in return may call the poor insane for living off his waste. You slaughter thousands and squander the resources of planets on foolish incursions to please a corpse and his corrupted followers. And you have the nerve to call me insane? Oh poor misguided individual, pray to whatever deity you serve and hope he is merciful, for those who find themselves trapped in the spiders web have little else they can do”

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post #56 of 79 (permalink) Old 01-15-14, 03:06 PM
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They could always take fortifications IIRC but the FAQ didn't allow them to fire emplaced weapons. But now that FAQ is obsolete with the new codex. And I feel units of single zoanthropes are better because of their ability to roll for an additional power. Hive guard are still good even though they're BS3 now. I just like zoeys and venoms better.

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post #57 of 79 (permalink) Old 01-15-14, 03:27 PM
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They could always take fortifications IIRC but the FAQ didn't allow them to fire emplaced weapons.
My apologies! As I say I haven't played with nids since 6th had dropped and didn't really look at how it affected them properly.

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And I feel units of single zoanthropes are better because of their ability to roll for an additional power. Hive guard are still good even though they're BS3 now. I just like zoeys and venoms better.
Please don't think I'm arguing against zones. I think they have only got better with this edition. But speaking purely from a static zone right at the back of the board, really there is only one power is really helping you and that's catalyst.
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post #58 of 79 (permalink) Old 01-15-14, 03:36 PM
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I'd go with a minimum squad of Warriors and a Venomthrope to stop them all falling over as soon as somebody points a gun at you. Aegis Lines are nice, but mass Shrouding makes them so much nicer.

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post #59 of 79 (permalink) Old 01-15-14, 09:33 PM
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Why sit them at the back? March them forwards, everything is assault! That way the zoans with them can shoot once in range...

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post #60 of 79 (permalink) Old 01-15-14, 09:40 PM
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I have a query. It may have been here, but I can't seem to find it: Someone mentioned using a Flyrant instead of a crone as anti-air, because whilst the vector strike wasn't as good, the twin-linked devourers would give 6-12 shots that would rip apart flyers.

How?

I read the flyer section, flyers can choose to either skyfire or ground fire each turn. Flying MCs however can't. If they don't have Skyfire on their guns, they can't shoot other airborne targets without it being snapshots. Or am I missing something (like yet another rule that isn't where it should be, in the FMC section...)?

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