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post #41 of 79 (permalink) Old 01-14-14, 11:19 AM
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I have some tyranids enough for 1k at least I tried them out broadly during an apoc game but that's not a good way to judge them. Either way I really have a struggle when painting them, I dunno what it is but I find them difficult to figure out a scheme I like for them and make them look good, so I'm thinking of just giving up on them.
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post #42 of 79 (permalink) Old 01-14-14, 11:27 AM
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Meh, you sit Carnifex butts on forward objectives, Scoring's overrated XD

Gargoyles are amazing. Really good. They will win a LOT of combats.

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post #43 of 79 (permalink) Old 01-14-14, 12:30 PM
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I agree, Gargoyles seem to be the way to go. Jump infantry being able to take down wraithknights and riptides with poison attacks is awesome. I actually dropped the hive crones in my list for a huge squad of them.

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post #44 of 79 (permalink) Old 01-14-14, 03:37 PM
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It's the fact that they're a 12" move, Fearless tarpit that makes their opponent fight at WS1 that enthuses me, and for the same price as an Ork Boy they're criminally cheap. A lot of armies will be hard pressed to deal with 90 of them before they arrive on turn 2.

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post #45 of 79 (permalink) Old 01-14-14, 04:24 PM
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As much as I like the reborn Dakkafex, I'm liking the look of a Tyranofex to back them up. It's really tough, not too much more expensive than a Dakkafex, can have a S6 AP4 torrent flamer + one of the thorax flamers, AND provides a nice big piece of mobile cover for your Dakkafexes, other MCs and zoanthropes.

Also the Trygon Prime with Norn Crown has a ridiculous synapse footprint. Ludicrously expensive though.

Just throwing it out there, what do people think?

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post #46 of 79 (permalink) Old 01-14-14, 04:42 PM
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I'm contemplating a Tyrannofex with a Fleshborer Hive. 20 boltpistol shots, with a better range than a termagant, and now not so bad in combat so you pile it forwards, maybe with a Hive Guard escort...

My other thought is an Exocrine with the same escort as my firepower. That one has more versatility, but not as much durability. But it does have the option of first turn piling forwards to get in range, throwing templates until it becomes too dangerous and then planting itself for multiple shots. The Guard don't care if they move or not, and all are adequate at defending themselves if needed. Slap a unit of zoanthropes with them for synapse control (who can hide behind the big guy) and that's quite scarey.

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post #47 of 79 (permalink) Old 01-14-14, 05:18 PM
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Not to mention you can position one of the Zoeys on the side so it can see. And thanks to brotherhood of psykers only one has to see and the remaining two can't be killed behind the Tfex.

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post #48 of 79 (permalink) Old 01-15-14, 03:50 AM Thread Starter
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I'm still going to stick with the crone or two myself. Flying off the table edge as far forward as possible on turn 1 then returning later to vector strike their way across the board, then throw tentaclids at bothersome vehicles and flyers seems like a good strategy to me. It's worked well with my tyrant in the past and a S8 strike should be even better.

Gargoyles I will use as well, just... one unit of twenty. They still accomplish plenty, a pressing distraction since my opponent is well aware of what combat with them means.

As for the rest, I'm still not sold on anything necessarily being better than anything else. I'm going to try a few combinations and see what really works alongside what I already have. The Fleshborer Hive sounds a good idea but I also want to see how biovores work out. I don't expect them to be fantastic but at least they're cheap for long range anti-infantry.


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post #49 of 79 (permalink) Old 01-15-14, 06:25 AM
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biovores are really good..cheap and usually get good results
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post #50 of 79 (permalink) Old 01-15-14, 07:07 AM
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The Hive Crone still seems a bit underwhelming - only firing two weapons per turn is a pain, and the Vector Strike is almost always going to be one of those because hey, it's better than Tentaclids. Tentaclids are weird - as far as anti-air goes, they're pretty reasonable, but against ground targets you don't even statistically kill a Rhino with your full complement of Tentaclids. The Drool Cannon is so short ranged as to be useless against Marines, and against any army that cares about an Incinerator that moves like a hippo on roller skates you're not going to get within 8.5" of their vulnerable units.

It's fragile and has the extra, annoying problem of Synapse. Leadership 10 is good, but it still fails often enough and against Eldar or Guard or someone else who can lower Leadership, it's a donwright liability. If you fail Synapse you die, pretty much, so I'd be very wary about it.

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