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post #21 of 79 (permalink) Old 01-13-14, 02:56 PM
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just a quick question , is the tyranid version of the drop pod still in this dex? and is it a viable option to use and who can take it?
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post #22 of 79 (permalink) Old 01-13-14, 03:29 PM
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No, they removed it since they can't be bothered to make a model for it. No drop pods for youuuuu!

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post #23 of 79 (permalink) Old 01-13-14, 03:35 PM
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I need to know why gargoyles are so good now, I read it as poisoned 6+ which, seeming I have a fundamental inability to roll 6s doesn't seem that good, don't get me wrong , I love the models and really wanted to take loads of them but I feel I need there awesomeness explained to me a little more before I commit to buying shit loads of them
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post #24 of 79 (permalink) Old 01-13-14, 03:44 PM
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I need to know why gargoyles are so good now, I read it as poisoned 6+ which, seeming I have a fundamental inability to roll 6s doesn't seem that good, don't get me wrong , I love the models and really wanted to take loads of them but I feel I need there awesomeness explained to me a little more before I commit to buying shit loads of them
Because it lets you hurt Wraithknights and such if you really want to, but you re-roll 4s against T3 and still wound Marines on 5s. The main attraction, though, is that you're going to force 10 or 15 Blinding tests on people, so if you get into combat with Gargoyles you're never going to get out again as hitting 30 Fearless dudes on 5s is pretty insane.

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post #25 of 79 (permalink) Old 01-13-14, 03:52 PM
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Thanks midnightsun, I have never come across blinding tests so this is a new one for me, I have only been able to skim through the new dex as well, hopefully I will get to rub my hands together tonight
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post #26 of 79 (permalink) Old 01-13-14, 04:15 PM
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Mawlocs are very strong. Two Strength 6 AP2 Large Blasts that focus on the same point is pretty damn powerful, even if you can't do the burrowing trick any more.
You can still choose to burrow if you start the turn on the board. As has been mentioned elsewhere, cmbining Mawlocs with Lictors is a *horrible* combo, as you no longer scatter and will definately hit where you choose to appear...

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I can't believe the Tyranid Prime got worse, and STILL can't take wings!
Sorry. Word from the studio is they won't get wings whilst plastic wings aren't available for warriors, and those aren't appearing any time soon. This made me sad too.

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post #27 of 79 (permalink) Old 01-13-14, 04:41 PM
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You can still choose to burrow if you start the turn on the board. As has been mentioned elsewhere, cmbining Mawlocs with Lictors is a *horrible* combo, as you no longer scatter and will definately hit where you choose to appear...
You can't burrow on turn 1, which makes it a far less appealing option. Still technically possible, but you take one or two turns of shooting first.

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post #28 of 79 (permalink) Old 01-13-14, 04:46 PM
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5) I'll give you that one I thought something would be done about it.
As an old school Tyranid/Genestealer Cult player, what exactly were they going to ally with?

Don't say IGuard, because that's not what the Genestealer Cult was. It was its own army, not Tyranids + Tanks. I'd love to see a Genestealer Cult list return, but it needs to be its own entity. But Tyranids don't ally with anyone. The Genestealer Cult gets eaten right alongside everyone else, lol.


I'm guessing that eventually the mycetic spore will return, but not until it gets a model. Leaving it in the codex was just making money for 3rd party companies.

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post #29 of 79 (permalink) Old 01-13-14, 04:57 PM
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As an old school Tyranid/Genestealer Cult player, what exactly were they going to ally with?

Don't say IGuard, because that's not what the Genestealer Cult was. It was its own army, not Tyranids + Tanks. I'd love to see a Genestealer Cult list return, but it needs to be its own entity. But Tyranids don't ally with anyone. The Genestealer Cult gets eaten right alongside everyone else, lol.


I'm guessing that eventually the mycetic spore will return, but not until it gets a model. Leaving it in the codex was just making money for 3rd party companies.
The early rumours for Nids suggested that they would get an expanded force organisation chart. I.E it suggested that Nids could take a 3rd HQ choice as long as 2 extra troops choices were taken. This would make up for the Nid inability to take allies.


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post #30 of 79 (permalink) Old 01-13-14, 05:19 PM
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Sorry. Word from the studio is they won't get wings whilst plastic wings aren't available for warriors, and those aren't appearing any time soon. This made me sad too.
It's not your fault. It's bizarre that Primes can improve shrikes, and yet can't (can, but won't) be attached to them. Even though he's horrendously overcosted, I can see a Prime maybe being useful as a 'tank' for a squad of venomthropes.

The whole 'dex is frustrating to read. For every good decision, like decreasing the cost of carnifexes; there's a lazy, stupid or terrible decision like warriors staying the same to balance it out. There's so much restriction, for little to no gain. No allies, no other warlord tables, no other psychic disciplines, for what?

I really wanted this codex to be good, I've been painting gaunts for the past week in preparation, but the more I read it the worse it looks. I'm not going to be overdramatic and say it's unplayable, but it's definitely disappointing.

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