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post #81 of 83 (permalink) Old 12-15-13, 04:24 PM
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There may well be a gap between the choice available in each of the two systems, inevitable when you consider the completely different mediums of interaction (small cards vs large chunks of plastic and resin), markets (Primary vs Secondary) and game philosophy (minimalism vs expansionist). I'm simply pointing out that the comparison of "Thousands of cards" to "twenty or so units" has potential to be a false comparison since the statement ignores a lot of what the actual games offer.

And I would argue that restricting Riptides and Heldrakes does the exact opposite of "limits options and what lists will show up at any given tournament" because if you did so, suddenly two entire codices become viable as main armies again, namely Grey Knights and Space Wolves.

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post #82 of 83 (permalink) Old 12-16-13, 05:58 PM
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Quote:
Originally Posted by Sethis View Post
And I would argue that restricting Riptides and Heldrakes does the exact opposite of "limits options and what lists will show up at any given tournament" because if you did so, suddenly two entire codices become viable as main armies again, namely Grey Knights and Space Wolves.
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post #83 of 83 (permalink) Old 12-17-13, 10:13 AM
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We-ell you can play it as AV13 wall, which still works, kinda. Min sized Las/Plas Rback squads for scoring, 6 Preds (I prefer Auto/Las and Dakka Baals) and a Crusader with Hammernators. So the codex is "usable" if not actually good.

90% of people think they are above average.

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