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post #11 of 25 (permalink) Old 10-27-13, 10:47 AM
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I was just thinking this earlier today... Reviewing photos of many, many tanks and artillery as I prepare a battlereport and hoping I can keep them in 6th Ed Guard codex.

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post #12 of 25 (permalink) Old 10-27-13, 11:06 AM
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As bits said, the fact some models never saw a release on the last codex does make me think those I have created myself may be nerfed (Collosus for example - great unit!)
My view is the Guard dex will probably not change much at all. They will get something big (as per all new codex) and I would like to see a return of the unit upgrades like flak armour (but I imagine this will be covered in 30 ipad downloads).

As someone with about 10k in guard myself, I am really hoping this dex delivers. I have pretty much shelved my Chaos Marines after the last lack luster dex they got for 6th.

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post #13 of 25 (permalink) Old 10-27-13, 11:49 AM
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Originally Posted by Routine View Post
By this, do you mean that Jetbikes are no longer the best way to play, or do you mean that they are no longer a good way to play, period?

I mean they are no longer the best way to play, and agree they're still very good. I just no longer feel like I'm playing with a penalty for not using bikes
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post #14 of 25 (permalink) Old 10-27-13, 12:07 PM
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Well, any new codex will basically ALWAYS change the way we play our army. Otherwise there would be no need for a new codex, right?
Play for fun and bother not. or adapt. basically every new codex i've found out that to still be competitive, one should shell out 100 € as an avarage, to cover new models and reinforce neglected areas. This will be true, however, until you have 5000 pts of army. Then you just shuffle the units that you can bring to tourney.

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post #15 of 25 (permalink) Old 10-27-13, 12:24 PM
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Originally Posted by Ddraig Cymry View Post
I play mech guard, mostly so the extra orders from Creed would more or less be wasted and Straken doesn't really fit in with anything I do, I've thought about bringing CSM allies with a lord on a bike and a bunch of bikers.
Well, you can basically just collect all the units in the codex (even ones deemed completely shit by the current codex) and then when GW releases the new codex and inevitably makes previously weak units more powerful (in order to get people to buy more models and maximise profits) you won't be left with a useless army :-)

I do get why you are worried though, as if you enjoy playing to a particular build and care a lot about winning then a new codex can potentially wipe it out. There are usually ways around it though with some creativity. It just depends how competitive each individual is (the more competitive the individual the harder the transition is between codices, I think).
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post #16 of 25 (permalink) Old 10-27-13, 01:54 PM
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Originally Posted by Straken's_Fist View Post
the more competitive the individual the harder the transition is between codices, I think.
My thought exactly.

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post #17 of 25 (permalink) Old 10-27-13, 02:39 PM
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I think that Imperial Guard will see a heavy hand with the nerf bat. Imperial Guard adapted very, very well to 6th edition (large blobs of Scoring dudes, excellent flyers and anti-flyer, focus on shooting but ability to fight in combat in a pinch). I see Vendettas getting reduced to AV11 - GW seems to have realised that AV12 Flyers are a really shitty idea, and are moving away from them with the exception of the Stormraven, which at 200pts minimum is at least somewhat balanced. I think the days of AV12 Flyers for 170pts or less are over. I wouldn't be surprised to see the end of Combined Squads, or a cap on them limiting them to 20 men per unit to avoid the current situation of Guard being the best Ally because they can bring over 15 Scoring Units in a single Allied Detachment.

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But the heaviest weight would be the affect of 6th ed on Dark Eldar. This alone makes me worry about new codicies; except for the eventual DE one of course. I can't see it getting worse.


It'll be shame to see the back of Codex: Dark Eldar (5th edition), because it's an amazing book for it's time. If the 6th edition one is half as well-written with the same kind of internal balance, I'll be a very happy man (and you're right, they can't make it any worse - the most catastrophic thing I can think of is Venoms being made Chariots for HQ choices, which will still kick ass). They can't make DE much less survivable, so I'm hoping they simply increase our damage output (make Lances half decent) and leave the rest of the book the same.

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post #18 of 25 (permalink) Old 10-27-13, 04:03 PM
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I doubt that about the vendetta i am sorry but the vendetta/valkyrie and the tanks are the back bone of the imperial guard so i dont see them getting nerfed really at all same with the infantry. IF anything i think the new codex will basiclly be there same with a few tweeks not much and really the only different is we will get more units and it will be more flexible for armys like steel legion, vostroyan and so forth not just for cadian and catachan but other than that i dont see them nerfing us alot like they do other armys..also you gotta consider they will probably come out with supplemental codex's for us like they have for the space marines
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post #19 of 25 (permalink) Old 10-27-13, 05:39 PM
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The best way to avoid Codex changes invalidating your army is simply to have 25,000pts or more.

Imp Guard can look forward to a new unit or two, or a complete revamp of the infantry who are looking increasingly dated (but then Fire Warriors are bad sculpts as well so maybe not). Maybe Ogryns/Ratlings and the other Artillery Variants and a new Flyer. In terms of rules, I don't see anything changing much. IG have played the same way since 2nd Ed - shoot, tanks, shoot, tanks, die like girls in combat. There's only so much you can do within that framework, which means whatever army you have now should remain viable.

Dark Eldar would be an easy transition. Points tweaks and making Flickerfields Shrouded as default would do it pretty much by itself.

90% of people think they are above average.

Statistically Improbable. Psychologically Inevitable.
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post #20 of 25 (permalink) Old 10-27-13, 06:12 PM Thread Starter
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Originally Posted by bitsandkits View Post
At this moment I would be genuinely interested in what new stuff guard are gonna get as new models, they still have some model gaps from the last codex which we are likely to see released bit what "new" stuff will be interesting to see, as for the codex no point worrying at this point, when it lands read it with an open mind and look at how you can shape it to your current play style and then start tweaking .
Will do, thanks

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Originally Posted by Sethis View Post
Imp Guard can look forward to a new unit or two, or a complete revamp of the infantry who are looking increasingly dated (but then Fire Warriors are bad sculpts as well so maybe not). Maybe Ogryns/Ratlings and the other Artillery Variants and a new Flyer. In terms of rules, I don't see anything changing much. IG have played the same way since 2nd Ed - shoot, tanks, shoot, tanks, die like girls in combat. There's only so much you can do within that framework, which means whatever army you have now should remain viable.
I hope they rewrite and resculpt Ogryn and Ratlings, they seriously are in need of it. Same with Stormtroopers. I pretty happy with what Guardsmen look like (after I swap their heads with some Pig Iron ones) and other than that (Sentinels look alright, but then again I take them as armored Heavy Weapons Teams), the vehicles all look cohesive and nice. Some of the options that don't have Games Workshop kits yet (Griffons being what I most want).

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Originally Posted by Archon Dan View Post
I'm worried for any new codicies of mine on the horizon too. My biggest fear is that my BA army will become cost prohibitive with a new update. It survived the edition change quite well but given that Assault Mariens increased in cost for C:SM, I worry. Of course, Eldar became a much better army I feel with their new codex and many of their expensive units dropped in points. So I find myself with more mixed feelings than anything. But the heaviest weight would be the affect of 6th ed on Dark Eldar. This alone makes me worry about new codicies; except for the eventual DE one of course. I can't see it getting worse.
I've been thinking about how Blood Angels and Space Wolves will adapt after the new Space Marine codex came out, hopefully better than what happened to Dark Angels. I'm not sure about Dark Eldar either, we'll just have to wait and see.

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Originally Posted by Straken's_Fist View Post
(the more competitive the individual the harder the transition is between codices, I think).
I don't consider myself competitive at all haha This is just the first time I've gone through it and I'm worried haha

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Originally Posted by SithRaikage View Post
I doubt that about the vendetta i am sorry but the vendetta/valkyrie and the tanks are the back bone of the imperial guard so i dont see them getting nerfed really at all same with the infantry. IF anything i think the new codex will basiclly be there same with a few tweeks not much and really the only different is we will get more units and it will be more flexible for armys like steel legion, vostroyan and so forth not just for cadian and catachan but other than that i dont see them nerfing us alot like they do other armys..also you gotta consider they will probably come out with supplemental codex's for us like they have for the space marines
I hope they rewrite the whole Elites section, Guardsman Marbo is really the only serviceable one if you don't use Vendettas. I've heard rumors Catachan and Steel Legion were getting supplements, Steel Legion excites me because that's more or less how I play.
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