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post #1 of 16 (permalink) Old 10-24-13, 09:00 AM Thread Starter
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Default How to counter 250+ units, at a 1000 points

WARNING this post is 3/4 plead for help and 1/4 whining.

i have only played three games, and never won once, this not the problem as that's how the game goes.

the problems is this.

My game group is fairly big (6 or so players a night) but we have only one table. So we have each player takes a thousand point list and play 3 on 3. No problem in that, but the big problem for me is despite only having a thousand points to spend, PEOPLE BRING EMPEROR BE DAMNED LAND RAIDERS!! that last battle i had last night a monolith, two loota squads, Tabled one half of the board (destroying a tactical squad a razor, a speeder, a vindicator and my assault marines when his command court thing got up there) while on the other side of the table a land raider and two Necron squads, and a terminator squad blew a pred, one razors and two tactical squads off the map. the troops did not even need to do anything it was all cleaned up by the time they walked up the map.

Meanwhile on my allies side, a squad of deathwing termis(Which were his point sink) (admittedly) had a bad scatter, and went off the board back into reserves on turn two, and the blood angel player Stormraven arrived to drop it's cargo of death company and dreadnought on turn two. by that point about half the fun stuff i mentioned above happened, we had almost nothing left standing to help and it was like the finger in the dike, in the middle of a flood.

(scratches head) my meta seems to play like this. The logic is you have one or two 'super units' (the Stormraven, Belial with Deathwing or the monolith and Nercon royal court) you bring at 1000 points since your most likely going to have to play as part of a alliance in any given battle and you want to bring more then just troops and one or two heavys.

Problem is, this screws over the guy (me) who built and bought his army with the sole idea of facing other thousand point army's and so following the ideas of proper list building (OK, I'm a more then a little bitter here) shied away from the expensive stuff flashy stuff at a thousand points.

as a result, i get tabled with out a fight. so, how can i keep this from happening? Every time I think it over, I can't figure out any tactic that would have pulled that situation into a win for me and let me tell you, I don't mind losing, but i have yet to even fight back, in any meaningful way, i put my models on the table and they get taken off faster then i put them there. Do i have to just buckle down and get something equally heavy? (a land raider or somethin?) or what?

(puffs out lungs) sorry for unloading on your heresy, I'm stuck, frustrated and more then a touch dispirit. I don't want to win, i just want to play a non laughable lopped sided game.

note: if you see me giving tactical advice: just assume i have a internet tab open to 1d4 chan and I'm summarizing off of that.

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post #2 of 16 (permalink) Old 10-24-13, 10:14 AM
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I would say bring lots of high ap high strength shots, plasma cannon, lascannons, meltas. the lot and shoot everything at the deathstars untill its dead. That or get more gaming boards.

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post #3 of 16 (permalink) Old 10-24-13, 12:25 PM
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Get more terrain involved for the group in general. Have everybody spent like 30-50 on buildings and then there should be more than enough cover for you to have a proper game.

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post #4 of 16 (permalink) Old 10-24-13, 01:07 PM
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Or...

Set up a time to play just one on one and bring your full thousand points vs your opponent. The current group dynamic is not working for you, so don't participate.
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post #5 of 16 (permalink) Old 10-24-13, 01:41 PM
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You should play 1 on 1 or simply plan with your team mates a list togheter before the game. Or just go heavy on anti armour. A landraider and a monolith can be rendered quite useless after a couple of meltabombs... i'd be more scared about a foot horde or a flyier spam.

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post #6 of 16 (permalink) Old 10-24-13, 02:43 PM
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If you are a a small force trying to have a big impact then perhaps artillery could be a solution for you. They tend to be cheap, have long range and high S profiles, and do not need LoS.
This allows you to sit back for a turn or so in a distant dark corner until everyone else has blown off some of their turn 1+2 steam (and hopefully forgotten about you), and then sweep in to mop up what is left.
This can work in several ways. Combining an artillery support group with a fast moving assault group can be really effective, as these both protect the support units and let you control the board around you.

Just my thoughts, without knowing more about your army...

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post #7 of 16 (permalink) Old 10-24-13, 02:48 PM
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5 Sternguard with Combi-Meltas in Drop Pod.
Attack Bikes with Multi-Meltas.
Land Speeders with Multi-Meltas.
Biker Squads with 2x Meltaguns.
Imperial Fists Devastators with Lascannons.
Vindicators.
Predator with Twin-Linked Lascannon and Lascannon Sponsons.

All of those options are cheaper than a Land Raider or Monolith and have a very good chance of blowing them to pieces.

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post #8 of 16 (permalink) Old 10-24-13, 03:09 PM
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Quote:
Originally Posted by MidnightSun View Post
5 Sternguard with Combi-Meltas in Drop Pod.
Attack Bikes with Multi-Meltas.
Land Speeders with Multi-Meltas.
Biker Squads with 2x Meltaguns.
Imperial Fists Devastators with Lascannons.
Vindicators.
Predator with Twin-Linked Lascannon and Lascannon Sponsons.
With the new 'dex you could also add in a small Legion of the Damned squad with tank busting weapons. (Multi-melta, Melta, combi-melta) Its only 155pts and doesn't need the drop pod (although it will be turn 2+ before it comes on).

At 1000pts your "all-comers" army needs to be prepared to deal with AV14, flyers, and Montrous Creatures. Competitive players can put down some rough units even at that low a point level (although single targets that take up 1/4+ of your army's points hurt more when they are removed/neutralized). Melta (of all types), Lascannons, and other heavy and special weapons are critical.

Beyond that, sounds like you and your allies need to work on unit deployment, using terrain (cover and LoS), and timing (what to have in reserves, etc). If only about 1/3 of your army is facing almost their entire army in the first turn, staying out of range and hiding is about your only option to avoid being blown off the table.

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post #9 of 16 (permalink) Old 10-24-13, 04:30 PM
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The above OR if you can't afford to rebuild your list and don't want to play 1 on 1, consider talking to the other two about who is taking what role in the mission.

If you have a strong troop base, be the objective holder, and use your other units to be the units that wait for the main assault to grind to a halt before leaping in and tidying up. Start the game in reserve, potentially, and come on from the board edge with tacticals to move to objectives if they consistently get shot to shreds on turn 1. Let the Deathwing and Death Company get into the fray and then use your troops to back them up by either joining the assault OR focussing your fire on the biggest threat to your team's most crucial unit. If you can't go toe to toe, don't. Win a different way.

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post #10 of 16 (permalink) Old 10-24-13, 06:39 PM
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The calls of Slaneesh stir so deeply within me, as if I was birthed from the very essence of it. For my ambition to infinitely ascend above all is never ending, like fire within it burns me to ever cindering ash. Lord of light and ascension is who I am, realities burn to ash at my very passing. My luminescence is unparalleled for I am luminosity itself, all light is but a shadow of my silhouette
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