Just to make it clear, this thread isn't dead.
In other news I have figured out some background!
3rd founding chapter, unknown descendent, created to protect a planet ideal for a forge world cause some pysker in the salamanders predicted a large dark eldar force would inveade it in the 41st millennium
( I decide this because one of my friends is an dark eldar collector). They also took part in the fight for Armageddon against the works.Their homeworld has also been under attack mny times by the tyranids and tau.
I'm thinking about designing a codex supplement for them, a imperial armour 2 supplement for the vehicles and a warzone: Talus VI ( their home world). Any chapter tactics ideas would be appreciated
I'm going to do an infernus pattern of every vehicle, but I would like some ideas on this especially on how to do infernus dreadnought, landspeeder, jetbike and possibly bike. infernus bit basically is extra armour, dozer blade and one or more flame/heat based weaponry as extra, points varying for setups.
The planet has later turned out to be a hidden treasure trove from the earlier times, filled with unique tech and STC'S of FW vehicles.( because I want a 11th company filled with relic vehicles)
My chapter have replaced half or less of their bikes with jetbikes.
The chapter home world planet is a planet similar to planet earth at the time of volcano's and before the seas And stuff.
The geneseed has mutations:
The organ which passes out poison by circulating blood has mutated so it produces so much blood, causing an extremely high blood pressure, it also takes out any blood cells effected by carbon monoxide poisoning. This mutation is unnoticeable on their home world as the atmosphere contains said gas, it of world they have to mix carbon monoxide into the air they breath, if they don't they fall into coma for a while, eventually their heart will stop in this coma due to the pressure of the blood.
The sus'an membrane is overly reactive, it activates when hit hard enough, so they did a Black Dragon to cover the For head with a bony membrane.
They have a similar eye and skin colour to the salamander.
the Catalepsean node sometimes go's into overdrive, this causes the space marine to stay peramantly awake, they form into a (Blood angels like) death company called the awoken. this state enrages and causes them to want to be killing all the time. The apocatherie will stimulate genes so they get some claws like the black dragons
They have a Bletchers gland mutation, it produces a toxic and flammable gasses, the marines have a moddified helemt that contains a pilot light with opening grills.
The pyre guard ( Torrid ones as designed by ironfreak2200 (I think that's how its spelt)) have a revered organ placed in them which makes the air crackle around them and the other cool stuff ironfreak said.
They have a standard organization except the 1st company is entirely terminators, so a squad of veterans go in every company, the honour guard are pyre guard and 11th company= relic company which has age of heresy vehicles and stuff.
I have names for the captains but will post later when the time is right.
Is that enough fluff to feed kharn the blood god for the time being?
As always all contribution s are welcome because I would love feedback and help cause I'm useless.
Last edited by Jono40k; 04-11-14 at 01:43 PM.
Reason: more stuf....YYYYAAAYYYY!!!!!!!!