If you were a general in the military, how would you feel if your commander in chief told you to utilize your wounded and sick just so that everyone in your command could be fielded?
Why is it that a strong general is ostricized for bringing strong units rather than lauded for building the strongest list his codex can make?
Does bringing the strongest units in your codex make you obsessed with Mathhammer?Does writing a list with the strongest units make you lazy?Does playing a list with the strongest units make you a bad general?
It seems like the answers to the three proceding questions are automatically assumed to be yes. I don't think that is fair. Sure, because of the internet, any player cab find a prebuilt strong list but someone had to come up with it originally. I think it should be complimented for a job well done and anyone who chooses to play that list should be thankful for the opportunity. Anyone who plays against it should consider it a challenge and adapt. Look to the armies in the Vietnam War for inspiration.
1: a real general does not choose his army, he is given an army under his command and must best utilize its strongest and weakest elements effectively, he is not given the best hardware in the world instantly.
2: your not a general fighting a battle, your not making life or death choices, your a gamer playing with toys in a ruleset that the designers have freely admitted hundreds of times is NOT a competitive ruleset but instead IS a narrative ruleset.
People complain because spamming powerful units to win goes entirely against the spirit of the written rules, in effect your breaking the rules, your not doing it for a narrative, or for fluff, or for a good fought game between two players, your doing it because YOU MUST WIN, YOU MUST HAVE FUN, fuck everyone else, fuck your opponent, you have no respect for them, so why give them the opportunity to enjoy the game