Originally Posted by Straken's_Fist
1ksons Havoc units or extra options.
Erm... 4+ invulns, Fearless and Slow and Purposeful? That strikes me as a tad too powerful on a unit armed with purely Heavy Weapons, since SnP has essentially no downside. Give them a Psyker as their squad leader? None of the Tzeentch powers are any good, especially on a Havoc Squad, and if you give them rulebook access they get either some shitty power from Telepathy, or Divination and become waaaay too good.
What I am disappointed in with the new codex is the lack of new units/re-sculpts, and cool models (no The DinoBots, even the flying one, do not count - they are not nice, but not awesome enough). Yes cultists are nice, but without a box of their own and without an option for a dedicated transport - seriously am I the only one who feels that cultists driving half-tracks be awesome?
Cultists with vehicles is pretty much Imperial Guard without Heavy Weapons or Flyers, so I'm not quite sure why you would ever use them rather than ally in Imperial Guard. CSM got some totally new units, like Warp Talons and Daemon Engines and Dark Apostles and Warpsmiths and Cultists, but in a way, Lords, Spawn, Noise Marines, Daemon Princes, Sorcerors, Raptors, Bikers, and Havocs are all new units as well, because they changed so hugely. Apart from the 1/10 chance that someone actually brought Gift of Chaos, how many times did you see Spawn in 5th? Chaos Lords? Noise Marines? They have all been given a significant boost and a big change in how they're used (in the case of Spawn, the change is whether
they're used). Raptors have become a viable choice. Havocs are worth taking now.
Same as Dark Angels, who didn't really gain all that much (2 shitty planes, a 150pt Land Speeder, an awful Special Character, some 'elite' Bikes and Terminators), but changed hugely as they changed from being 'Codex: Deathwing' to 'Codex: Dark Angels' - they can know run Terminators, Bikes and Marines, the latter two as entire armies if you wish.
I can't think of any army update that got a huge resculpt or wave of new models; maybe Tau? Even then it was more the dynamic change of the army that made them so different to their previous incarnation (Fire Warriors becoming worth it over Kroot).