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post #11 of 21 (permalink) Old 07-28-13, 05:42 PM
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Originally Posted by Sethis View Post

If you put an equal amount of points of Serpents and Chimeras on the table, I guarantee you that the Chimeras would roll over with very few losses to the Serpents.
this is true... but you can get just over two chimera per waveserpent... and remember we are on about transport here, so you will want to keep the cost down?!
just as a side thought along the lines of cost of a waveserpent... you could get leman russ battle tanks for 20pts more... two predator battle tanks for that much... or a predator and two rhino etc..
waveserpents are good but I cant just justify 130pts in my mind for a transport....

and even if it was settled by a 5 serpents vs 650pts worth of other transports, there are many that would put them to shame..

it is down to the player and whether he/she wants a transport that cannot do anything else (rhinos im looking at you) or a 'Tank' that can fulfil other battlefield roles other than carrying troops from A to B (waveserpent, LR etc.) or a multipurpose flier transport (stormraven, vendetta/valk and scythes) the more effective they are at things other than transporting the pricier they become...
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post #12 of 21 (permalink) Old 07-28-13, 06:59 PM
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If you want to judge it on just being a transport... Ok, yes its more expensive than just about any other transport. But for that cost it can go further than just about anything, get a 3+ cover save when going flat out, and thanks to the serpent shield you don't really even need to worry about the explosion result wrecking half the unit. Also, a transport is only as important as its cargo and the Serpent can carry some of the scariest things out there.

As a fighting tank, it rules the mid-strength shots field, is pretty darn durable with its plethora of rules, and is mobile enough to be a threat from many facings. Comparing the firepower to other transports is really an unfair game as most have either a single strong shot or a couple weak ones. Only the Night Scythe really stands up to it thanks to being a flyer.
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post #13 of 21 (permalink) Old 07-28-13, 08:00 PM
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and remember we are on about transport here, so you will want to keep the cost down?! [...] I cant just justify 130pts in my mind for a transport....
It's not a transport. It's a main battle tank that just happens to carry some guys. If I could buy them in my Fast Attack slot I'd do that too.

90% of people think they are above average.

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post #14 of 21 (permalink) Old 07-28-13, 08:40 PM Thread Starter
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To me I think there is no better transport going then the wave serpent. It's able to hold 12 eldar and has an armour of 12 12 10 and has great weaponry as base. It's shield helps in survivability and in attack. It has great speed and can even turn its weapons against flyers pretty well especially with scatter lasers

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post #15 of 21 (permalink) Old 07-29-13, 04:08 PM
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Well, the Serpent is the best transport there is, atleast for an Eldar playing style. No one would like to have Serpents for their ork etc. The only drawback the Serpent has is it's anti-psyker capabilities, and that only turns on one self. I wonder why the Eldar build tanks that inhibit their main strength?

I think you need to look at it in two ways. Which transport brings most to any army, if it could be taken and which transport inhibit their specific army least.

Best overall transport I say is the Land Raider. Huge transport, strong armour, assult vehicle, machine spirit... Even as an eldar you would not mind have a squad of Banshees or Scorpions rush out of one of those.

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post #16 of 21 (permalink) Old 07-29-13, 06:01 PM
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Serpents shield basically says you have to glance the serpent to death to disable it. What other transport has this kind of defensive power? Save a land raider? That and it has a staggering amount of high str shooting. Not overpowered tough because of the price tag, but they are obnoxious to deal with certainly.
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post #17 of 21 (permalink) Old 07-29-13, 09:13 PM
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Originally Posted by Moriouce View Post
I think you need to look at it in two ways. Which transport brings most to any army, if it could be taken and which transport inhibit their specific army least.
Based on that criteria, I still say the Ghost Ark is better. The Nightscythe might still be better but in a different role. But the Ghost Ark only inhibits Necrons by what it can carry. Otherwise, it is open-topped, so passengers can shoot out. It repairs nearby Warriors. The 2 weapons it has can fire at seperate targets and benefitt from the Gauss rule. A couple of these, with Warrior passengers will be wrecking other tanks quite a bit. Let's not forget it is 13 13 11 with 4 HP. so arguably more survivable, especially if you fire the shield. Head-to-head, the Necrons don't even care about the shield, because they have to glance you to death anyway. Meanwhile, those of you maximizing S6 and S7 shots aren't that scary to the Ark. S6 does nothing and S7 only glances. So do you get the Bright Lance or Missile Launcher over the Scatter Laser? The only thing the Serpent has over the Ark is a better Jink, which increases cost.

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post #18 of 21 (permalink) Old 07-29-13, 09:15 PM
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The biggest problem with a serpent though is that anyone inside is exposed on the turn they get out and most of the things you want inside are squishy, Give me an ork trukk or battlewagon all day long, Drive where you want pile out hit stuff, no messing around trying to work out where you can safely let out passengers just drop and go.

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post #19 of 21 (permalink) Old 07-29-13, 11:02 PM Thread Starter
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But try and get an work truck across the battlefield unharmed would be as use full as trying to send imperial ratlings across the bord on foot. All the wave serpent has to do is look at it with scatterlaser and shield and it explodes

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post #20 of 21 (permalink) Old 08-09-13, 04:25 PM
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How many ork trukks can you kill a turn though, for the cost you've payed for a waveserpent and a squad of aspect warriors I've got 3 maybe 4 trukks full of orks none of which take any particular finesse to use and merely have to deliver a single powerfist to tear the arse out of the wave serpent.

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