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post #31 of 54 (permalink) Old 04-22-13, 06:03 PM
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Personally I think overwatch seems a lot worse then it is due to the change over to random charge lengths, and the way that overwatch is resolved.

I mean getting overwatched even when you don't complete a charge can lead to even a 10 man terminator squads dying without even getting a single swing in. I speak from experience as I have had it happen more then once that I have charged at 6" failed to get in only to get overwatched, then shot, then overwatched again, and don't give me that plan for the eventuality bullshit as you can't realistically build your entire army and tactics around the idea that you will repeatable fail to assault a enemy 5-6" away. Now if overwatch only happened on a successful charge then it wouldn't be nearly as bad, but as it is the two tend to work together in insanely annoying ways.


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post #32 of 54 (permalink) Old 04-22-13, 06:25 PM
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Default what is overwatch?

Hi i have been trying to find out waht overwatch does. do you know what it is?
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post #33 of 54 (permalink) Old 04-22-13, 06:44 PM
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Originally Posted by MUTANT View Post
Hi i have been trying to find out waht overwatch does. do you know what it is?
Why yes, it is a rule which can be found on page 21 of the 6th edition rulebook.

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post #34 of 54 (permalink) Old 04-22-13, 06:51 PM
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Overwatch only starts to become really useful and devastating with the divination BS-boosting in overwatch, when combined with a large blob of mans (say DA Libbies/Ezekiel with a 30man IG blob or even just massed low AP such as plasmavets or Combi-Sternguard, or even maybe a farseer with a crapton of guardians). That becomes the equivalent of an extra round of free full BS shooting, and with a high volume of shots (such as guard), that can be devastating to charges (particularly as the casualties are likely to rob momentum from the opponent).

My 2c

In terms of CSM, i agree with previous posters. A few bolter shots are not THAT useful, but sometimes that one off fluke is great, but not to be relied on. And i dont believe that the Tau's supporting fire /Counterfire is that exceptionally important, given that it may only map to one or two extra hits/1 extra model dead.

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post #35 of 54 (permalink) Old 04-22-13, 10:45 PM
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Originally Posted by Magpie_Oz View Post
Why is that?
Large bases. Termie bases are about two inches in circumference if I recall correctly. Assume two squads are 4-5 inches away and get a six for charge distance. If you get a kill against the termies, then their large base size will prevent some of the termies from getting close enough to fight at worst and will prevent them from charging at best. A marine squad in the same situation will still be able to make the charge because the models will be separated by a much smaller distance.

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Yup, that sounds about right. The only faction who are a bigger bunch of backstabbers than the Imperium are the Eldar (and this is debatable as the Eldar only stab OTHER factions in the back).
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post #36 of 54 (permalink) Old 04-23-13, 01:46 PM
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(Trying to shift a 20 man blob of 1k off an objective will take far more firepower than you can afford to waste on the unit)
20 1K Sons is what, 500pts or so? And they'll get scrubbed off the table by many, many combat units that cost far less than that, ranging from 30 Boyz w/ Klaw, through to near-free Termagants, through to 10 Hammernators. Alternatively they'll lose a shooting war to a guard blob sat behind an Aegis 24" away. Hell, I'll plonk 3 Scatter Walkers and a Guideseer opposite them for 250pts and they'll be gone by turn 4.

Not to mention that they aren't mobile, have no anti-tank, and only have S4 weaponry - AP3 or no.

The best use of the Chaos Codex is to pack as many bodies in as efficiently as possible. 1K Sons are simply too expensive and don't do enough to justify their inclusion, especially if you're wasting a HQ slot to make them Troops when you could have a Nurgle or Khorne Lord instead.

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post #37 of 54 (permalink) Old 04-23-13, 02:13 PM
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underwatch is a game changer, its when a unit that gets charged whips off there underpants and waves them at the attacker while winking suggestively, on a roll of six the attackers get bummed into the dirt like Theon Greyjoy.



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post #38 of 54 (permalink) Old 04-23-13, 03:32 PM
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I wouldn't say a lack of Overwatch is a good enough reason to drop a unit.

That said my Avatar lost 2 wounds charging a DA Tactical Squad from the rule so it can be bloody good bonus if it goes well.
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post #39 of 54 (permalink) Old 04-23-13, 03:41 PM
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Originally Posted by Digg40k View Post
I wouldn't say a lack of Overwatch is a good enough reason to drop a unit.

That said my Avatar lost 2 wounds charging a DA Tactical Squad from the rule so it can be bloody good bonus if it goes well.
Total Avatar Deaths by Weapon Type:

Lascannons: 0
Railguns: 0
Krak Missiles: 0
Eaten by enemy MCs: 0
Boltguns: 2397 and counting.


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post #40 of 54 (permalink) Old 04-23-13, 04:14 PM
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Originally Posted by Sethis View Post
Total Avatar Deaths by Weapon Type:

Lascannons: 0
Railguns: 0
Krak Missiles: 0
Eaten by enemy MCs: 0
Boltguns: 2397 and counting.

Don't forget the countless deaths from melta weapons

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