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post #41 of 166 (permalink) Old 04-19-13, 12:58 AM
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Oooo! We could get a line of chorus girls doing the can-can while spanner (wearing a top hat of course) reals off the rules and regs like a ringmaster!

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post #42 of 166 (permalink) Old 04-19-13, 06:56 AM
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Nice!

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post #43 of 166 (permalink) Old 04-19-13, 07:40 AM
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Watched spaceballs last night actually!

Haha Fantastic!

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post #44 of 166 (permalink) Old 04-20-13, 12:27 PM Thread Starter
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Hey, well I've only gone and finalised the UNIT REQUIREMENTS!!!

Ultimate Unit Game: Retro Edition #2 - Dakka!

- You may take one unit from any 40k codex that comes to 200 points or under.
- This unit may only consist of one Kill Point, and may not be or contain a named Character, or be a Flier or Flying Monstrous Creature.
- Note that all other vehicles and monstrous creatures are allowed.
- Also note that any Forge World units from any Forge World army are also permitted, on the conditions that a) they must be the most up to date rules, and b) they are not an Apocalypse unit.

Notes on Gameplay

- This will be a knock-out tournament, similar to the previous Game. Contestants will be drawn against each other each round until there is only one victor left.
- Any spaces left in the 32 slots will be taken up by filler units.
- Units will shoot simultaneously, resolving casualties at the same time.
- Wounds will be allocated randomly across the unit, with the exception of Precision Shots, though Look Out Sir! saves may be taken as usual.
- All units are considered to be Fearless to avoid roflstomping by higher LD units, and to avoid Pinning situations.
- Units are considered to be at minimum distance from each other, meaning they will be within Melta, Rapid Fire, Grenade and Salvo distance. Note however that weapons that increase in damage over distance will unfortunately be at their minimum range. Also note that Ordnance Barrage weapons with minimum ranges will be considered to be within range, so may fire as normal.
- If you have preferences regarding the use of combi-weapons etc, please notify me before the game starts.
- Note that any abilities/powers/etc that are used in the Movement or Assault Phases, may not be used in this game. Abilities etc that are used before the Movement Phase, in the Shooting phase, or during/before Deployment are acceptable


Template/Blast weapons will work as following:
- Template: D3+1 automatic hits
- Small Blast: D6
  • 1-2 - No Hit
  • 3-4 - 2 Hits
  • 5 - 4 Hits
  • 6 - 6 Hits
- Large Blast: D6
  • 1 - No hit
  • 2 - 2 Hits
  • 3 - 5 Hits
  • 4 - 7 Hits
  • 5 - 9 Hits
  • 6 - 12 Hits

*Please note that the number of hits/template cannot exceed the maximum number of models in the target unit.


I require your entries by Midnight on Friday 26th April - I will still accept entries from people who have not yet expressed an interest. If you require an extension on this deadline, please inform me in advance, else I will simply strike you off the list of competitors.

REWARDS - Um... yeh. This is still a WIP as far as I know. While the immediate reward for coming in the top four may not be apparent (I will +rep all top four contestants), but there is a long term award system in the works. All and any participation in any of the games that I have run will count towards this, so fear not!

Good luck to all, and may the shootiest entry win!

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post #45 of 166 (permalink) Old 04-20-13, 02:39 PM
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So, with this edition being Dakka that we're looking at good ranged units.
Hmm...
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post #46 of 166 (permalink) Old 04-20-13, 04:59 PM
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Vehicles will the be main concern for me...hmm...
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post #47 of 166 (permalink) Old 04-20-13, 10:26 PM
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So with the 1-Killpoint stipulation, does that mean that Combined Infantry Squads are out for IG? Or are they in?

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post #48 of 166 (permalink) Old 04-20-13, 10:35 PM Thread Starter
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I can't find a direct comment on whether Combined Squads count as one Kill Point. If you can find evidence that they only count as one, then that's perfectly fine. Otherwise I suppose you're still buying individual units before combining them. Anybody got a ruling on this?

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post #49 of 166 (permalink) Old 04-20-13, 10:38 PM
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I can't find a direct comment on whether Combined Squads count as one Kill Point. If you can find evidence that they only count as one, then that's perfectly fine. Otherwise I suppose you're still buying individual units before combining them. Anybody got a ruling on this?
They are classed as one in the Imperial Guard FAQ last time I checked. Hope that helps.

As for me I am tempted to just go for Nids again but after their abysmal failing last time I think I need something to stand up to all those Tau units I expect will be in this competition.


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post #50 of 166 (permalink) Old 04-20-13, 10:54 PM
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Combined squads are a single kill point. But the Platoon command squad, Heavy weapons teams, ect are seperate from the combined squads
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