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post #631 of 643 (permalink) Old 06-01-13, 05:53 PM
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Fire Dragons get the melta effect at 9" due to their guns having an 18" range.

Is this new, as in, is the range of the Fusion Gun now 18" instead of 12"?
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post #632 of 643 (permalink) Old 06-01-13, 06:02 PM
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Originally Posted by Zion View Post
If you don't want to try to correct the problem then why complain about it? At least emailing [email protected] would be an attempt at actually doing something.
When I say I don't understand where to send it I mean I actually don't know if sending emails to support reaches the people who make decisions.
What's that email send to?

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Fire Dragons get the melta effect at 9" due to their guns having an 18" range.

Wraithcannons could screw up vehicles before. 3-4 to glance and 5-6 to pen. This change they have now makes them more reliable, and causes Instant Death against everything T5 and down, but they still have to get close to vehicles to do the damage. This was the thing that people said didn't make them good for anti-tank in the old book.
Fire Dragons do not have 18" range now, they're still 12".
And the reason that Wraithguard have pretty much taken that role is that the cost increase of Fire Dragons has massively swayed the balance between them; Fire Dragons used to be roughly half the cost of Wraithguard, but now they're about 2/3 the cost and still have to be closer to really screw vehicles up.

The extra toughness that Wraithguard offer as an alternative pretty solidly wins them the role, that and they can be Troops.
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post #633 of 643 (permalink) Old 06-01-13, 06:09 PM
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how are people planniong on fielding there wraithguard
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post #634 of 643 (permalink) Old 06-01-13, 06:15 PM
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how are people planniong on fielding there wraithguard
I imagine usually in Wave Serpents, since they kick ass, and get you close.
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post #635 of 643 (permalink) Old 06-01-13, 06:20 PM
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I imagine usually in Wave Serpents, since they kick ass, and get you close.
yeah for sure but weapon load out wise i cant decide, i got 2 boxes so was thining 5 with wraith cannons and 5 with the axe and shield thing
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post #636 of 643 (permalink) Old 06-01-13, 06:28 PM
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Originally Posted by Winterous View Post

And the reason that Wraithguard have pretty much taken that role is that the cost increase of Fire Dragons has massively swayed the balance between them; Fire Dragons used to be roughly half the cost of Wraithguard, but now they're about 2/3 the cost and still have to be closer to really screw vehicles up.

The extra toughness that Wraithguard offer as an alternative pretty solidly wins them the role, that and they can be Troops.
Sort if makes me happy. I have a set of 5 metal ones and while I sort of liked them in 5th I went with dragons far more often. Looking forward to having another excuse to drop them into a list.
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post #637 of 643 (permalink) Old 06-01-13, 11:12 PM
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Quote:
Originally Posted by troybuckle View Post
Fire Dragons get the melta effect at 9" due to their guns having an 18" range.

Is this new, as in, is the range of the Fusion Gun now 18" instead of 12"?
Yeah, that was my mistake based on some info I misread from the rumours. They're still 12". Thankfully I've got my codex now so I can be a lot more certain with what I'm saying.

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Originally Posted by Winterous View Post
When I say I don't understand where to send it I mean I actually don't know if sending emails to support reaches the people who make decisions.
What's that email send to?
That's the email address for all questions regarding any GW games which (usually) then gets put into the FAQs or ends up with an Errata.

If you want GW to address something in the FAQs that's the email address to use.

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Originally Posted by Winterous View Post
Fire Dragons do not have 18" range now, they're still 12".
Yup, my bad.

Quote:
Originally Posted by Winterous View Post
And the reason that Wraithguard have pretty much taken that role is that the cost increase of Fire Dragons has massively swayed the balance between them; Fire Dragons used to be roughly half the cost of Wraithguard, but now they're about 2/3 the cost and still have to be closer to really screw vehicles up.
While I can agree Fire Dragons aren't the "go to" to solve every anti-vehicle problem ever anymore, I'd say that's actually a good thing. In the old codex if you wanted to pop a tank what was the normal solution? Fire Dragons who then die the next turn. Fire Dragons are still -awesome- tank hunters, but now you have a multitude of other options, and on top of that they're still a decent choice. Plus, unlike Wraithguard, you can fit 12 in a Wave Serpent.

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Originally Posted by Winterous View Post
The extra toughness that Wraithguard offer as an alternative pretty solidly wins them the role, that and they can be Troops.
As troops though Wraithguard will be out numbered and unless you're trying to make the Eldar version of the Draigowing with them I'd still rely on other things to help support the Wraith units. Wraith units -are- good, there is no doubting that, but don't get blinded by their statline and forge that they cost a large amount of points and if shot at by things like Plasma Cannons (or anything that APs them in general, like Leman Russ Battle Cannons) they have to hope they have a cover save, can't go to ground and don't have an Invunerable Save unless you are running Wraithblades with Axe and Shield.

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Originally Posted by kickboxerdog View Post
how are people planniong on fielding there wraithguard
Back during 5th I knew a player who ran 20 Wraithguard on foot. I imagine that this is still a fairly reasonable tactic, but with the ability to throw 6 in a Wave Serpent, and the number of different weapon options it really comes down to what you intend on doing with them and then gearing them up appropriately.
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post #638 of 643 (permalink) Old 06-02-13, 03:26 AM
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Originally Posted by Zion View Post
That's the email address for all questions regarding any GW games which (usually) then gets put into the FAQs or ends up with an Errata.

If you want GW to address something in the FAQs that's the email address to use.
Oh that's great, thanks
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post #639 of 643 (permalink) Old 06-02-13, 03:29 AM
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Originally Posted by Winterous View Post
Oh that's great, thanks
No problem. It's the same one I've used in the past and had things actually answered. Not every question is answered, but that's why you just keep harassing them with it until they do (usually in response to seeing it wasn't answered in whatever latest FAQ has come out).

EDIT: Because Eldar are actually officially release now I've unstuck the thread. It's still open for discussion, but it's not going to stay up top anymore as interest dies off.

DOUBLE EDIT: So I ran across this just now:

That's a screen shot from the Inyanden Supplement book sample. The rumours are true, it was written by Matt Ward. I'm downloading it now to see what else it contains.


Last edited by Zion; 06-02-13 at 03:43 AM.
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post #640 of 643 (permalink) Old 06-02-13, 07:31 AM
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For people with the codex... I have these questions 3!

a) A spiritseer makes wraithguard troops, right? Any other FoC changes you can do (there was an early rumour about autarchs making aspect warriors troops?) Is that so for allied detachments as well, or just for primary detachments?

b) Do any of the groundtroops in eldar actually get acces to skyfire? Or is your own flyer the only defence against aerial attack?

c) Have wraithguard got acces to wave serpents as dedicated transports?

*EDIT* I'm really curious about what the Iyanden supplement will be... Is it going to be a fluff book or an actual slight tweak of the main codex to show unique elements to that craftworld? If it's fluff and written by Matt Ward, no doubt that there will be a lot of moaning from Eldar players. If it's rules adjustments and tweaks, there might be more moaning from none-Eldar players. ;)

I had an AMAZING time at fightclub.

I arrived a bit late, so I missed the introductions, but man... I had an awesome time at fightclub! 10/10 I would recommend fight club to anybody!

Last edited by elmir; 06-02-13 at 07:36 AM.
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